[statedef -1] ;■■■■■■■■■■■■■■■■■■■■■■■■■ ; オプション関係 ;-------------------------------------------------- [state ] type=selfstate trigger1=ishelper trigger2=!ishelper; AI進行速度設定 trigger2=var(1):=var(1)-(var(1)&64*3+1024*(2+4+8+32+64+512+1024))||1 trigger2=0&&var(3) := 0;←ここの数字を変更(0:通常 1:早い 2:非常に早い 3:開幕発狂) trigger2=0&&var(1):=(var(1)|64*var(3)*(var(3)=[0,3])) trigger3=!ishelper; 凍結自重 trigger3= 1;←この数字を変更(0:オフ 1:オン) trigger3=0&&var(1):=(var(1)|1024*32) trigger4=!ishelper; BGM占有対策 trigger4= 1;←この数字を変更(0:オフ 1:オン) trigger4=0&&var(1):=(var(1)|1024*2) trigger5=!ishelper; ボイス利用 trigger5= 1;←この数字を変更(0:通常ボイスのみ 1:追加ボイスあり) trigger5=0&&var(1):=(var(1)|1024*4) trigger6=var(3):=0 trigger7=!ishelper; ステート探査自重(どうしても落ちたり不具合出たりするなら) trigger7= 0;←この数字を変更(0:オフ 1:オン) trigger7=0&&var(3):=1024*1024 trigger8=!ishelper; フロアテンション対策 trigger8= 1;←この数字を変更(0:オフ 1:オン) trigger8=0&&var(3):=(var(3)|1024*16) trigger9=!ishelper; 賽銭箱 trigger9= 1;←この数字を変更(0:不可視 1:可視化) trigger9=0&&var(3):=(var(3)|1024*32) trigger10=!ishelper; 人間操作(デバッグ用・見た目のみ) trigger10= 0;←この数字を変更(0:無し 1:あり) trigger10=0&&var(1):=(var(1)|1024*8) trigger11=!ishelper; デバッグ表示 trigger11= 1;←この数字を変更(0:無し 1:あり) trigger11=0&&var(1):=(var(1)|1024*64) value=1000035 ignorehitpause=1 [state ] type=varset trigger1=1 sysvar(2)=(sysvar(2)|var(3)) ignorehitpause=1 [state ] type=varset trigger1=!ishelper; ループ回数&リダイレクト用ID調査頻度減少 trigger1=var(3) := 0;←ここの数字を変更(0:オフ 1:減少 2:大幅減少 3:更に大幅減少) sysvar(2)=(sysvar(2)|1024*4*var(3)*(var(3)=[0,3])) ignorehitpause=1 [state ] type=varset trigger1=!ishelper; 親変更頻度減少 trigger1=var(3) := 0;←ここの数字を変更(0:オフ 1:減少 2:大幅減少 3:更に大幅減少) sysvar(2)=(sysvar(2)|1024*var(3)*(var(3)=[0,3])) ignorehitpause=1 [state ] type=varset trigger1=!ishelper; 霊力ゲージ表示位置 Y trigger1=var(3) := 0;←ここの数字を変更(0〜3:大きいほど上に) sysvar(2)=(sysvar(2)|1024*128*var(3)*(var(3)=[0,3])) ignorehitpause=1 [state ] type=assertspecial trigger1=name!="ONI-MIKO-X"||var(0)!=[35*gametime,35*gametime+7] flag=noko ignorehitpause=1 [state ] type=assertspecial trigger1=name!="ONI-MIKO-X"||var(0)!=[35*gametime,35*gametime+7] flag=nobg ignorehitpause=1 [state ] type=assertspecial trigger1=name!="ONI-MIKO-X"||var(0)!=[35*gametime,35*gametime+7] flag=nofg ignorehitpause=1 [state ] type=assertspecial trigger1=name!="ONI-MIKO-X"||var(0)!=[35*gametime,35*gametime+7] flag=timerfreeze ignorehitpause=1 [state ] type=assertspecial trigger1=name!="ONI-MIKO-X"||var(0)!=[35*gametime,35*gametime+7] trigger1=var(0):=35*gametime+random%3+5*(random%2) flag=unguardable ignorehitpause=1 [state ] type=removeexplod trigger1=anim!=4000 id=8000 ignorehitpause=1 [state ] type=removeexplod trigger1=anim!=4010 id=8008 ignorehitpause=1 [state ] type=removeexplod trigger1=anim!=4020 id=6030 ignorehitpause=1 [state ] type=removeexplod trigger1=anim!=4020 id=8013 ignorehitpause=1 [state ] type=removeexplod trigger1=anim!=4030 id=6031 ignorehitpause=1 [state ] type=removeexplod trigger1=anim!=4050 id=6042 ignorehitpause=1 [state ] type=removeexplod trigger1=anim!=4040&&anim!=4060&&anim!=4070 id=8014 ignorehitpause=1 [state ] type=explod trigger1=!numexplod(1) anim=0 id=1 removetime=-1 supermovetime=2000000000 pausemovetime=2000000000 ignorehitpause=1 [state ] type=explod trigger1=!numexplod(2) anim=0 id=2 removetime=-1 supermovetime=2000000000 pausemovetime=2000000000 ignorehitpause=1 [state ] type=explod trigger1=!numexplod(3) anim=0 id=3 removetime=-1 supermovetime=2000000000 pausemovetime=2000000000 ignorehitpause=1 [state ] type=explod trigger1=!numexplod(4) anim=0 id=4 removetime=-1 supermovetime=2000000000 pausemovetime=2000000000 ignorehitpause=1 [state ] type=removeexplod trigger1=roundstate<2 trigger1=gametime%20=0 trigger2=ctrl id=35890135 ignorehitpause=1 [state ] type=explod trigger1=!numexplod(35890135) trigger1=roundstate<2&&!ctrl anim=0 id=35890135 removetime=200 supermovetime=2000000000 pausemovetime=2000000000 ignorehitpause=1 [state ] type=hitadd trigger1=1 value=-999 ignorehitpause=1 [state ] type=varset trigger1=!numhelper trigger1=enemy,numhelper&&enemy(numenemy>1),numhelper var(1)=var(1)|1024 ignorehitpause=1 [state ] type=helper trigger1=!numhelper(890101602)||var(3):=0 trigger1=var(3):=1 postype=p1 pos=0,0 id=890101602 stateno=5150 name="hitby" helpertype=player ownpal=1 supermovetime=2000000000 pausemovetime=2000000000 ignorehitpause=1 [state ] type=varset trigger1=!sysvar(1)&&numhelper(890101602)=1&&var(3) trigger1=helper(890101602),name="ONI-MIKO-X" sysvar(1)=helper(890101602),id ignorehitpause=1 [state ] type=helper trigger1=!numhelper(890101601)||var(3):=0 trigger1=var(3):=1 postype=p1 pos=0,0 id=890101601 stateno=5150 name="system" helpertype=player ownpal=1 keyctrl=1 supermovetime=2000000000 pausemovetime=2000000000 ignorehitpause=1 [state ] type=varset trigger1=!sysvar(0)&&numhelper(890101601)=1&&var(3) trigger1=helper(890101601),name="ONI-MIKO-X" sysvar(0)=helper(890101601),id ignorehitpause=1 [state ] type=helper trigger1=roundstate=2 trigger1=!(sysvar(4)&32) trigger1=sysvar(0)&&sysvar(1)&&numhelper(890101606) trigger1=playerid(sysvar(0)),sysvar(4)%100=35||enemy,name="G-Gonzales2"||enemy(numenemy>1),name="G-Gonzales2" trigger1=numhelper(890101605)<7-!numhelper(890101622)-!numhelper(890101614)-!numhelper(890101607) trigger1=numhelper(890101604)+numhelper(101604)+numhelper(1604)=0 postype=p1 pos=0,0 id=1604+100000*(gametime%3=0)+890100000*(gametime%3=1) stateno=5150 name="890101604" helpertype=player ownpal=1 supermovetime=2000000000 pausemovetime=2000000000 ignorehitpause=1 [state ] type=hitby trigger1=numhelper(890101604)+numhelper(101604)+numhelper(1604) value2= ignorehitpause=1 [state ] type=varadd triggerall=roundstate=2&&sysfvar(0)>-890&&anim!=890135 trigger1=!sysvar(0)+!sysvar(1) trigger2=!playeridexist(playerid(sysvar(0)),sysvar(0))+!playeridexist(playerid(sysvar(0)),sysvar(0)-1)+!playeridexist(playerid(sysvar(0)),sysvar(0)-2) trigger3=(p2stateno=[120,155])||(p2stateno=[5000,5210])||!p2life||p2movetype=H||winko+!enemy,alive+!enemy(numenemy>1),alive||playerid(sysvar(0)),sysvar(4)>20000||enemy,numhelper+(numenemy>1)*enemy(numenemy>1),numhelper!=[10+5*(numenemy>1),35] trigger4=(enemy,stateno=[120,155])||(enemy,stateno=[5000,5210])||!enemy,life||enemy,movetype=H||enemy,power<2||p2stateno!=enemy(numenemy>1&&p2stateno=enemy,stateno),stateno||enemy,alive=1||enemy,life>enemy,lifemax*0.5 trigger5=numenemy>1 trigger5=(enemy,stateno=[120,155])||(enemy(1),stateno=[5000,5210])||!enemy(1),life||enemy(1),movetype=H||enemy(1),alive=1||enemy(1),life>enemy(1),lifemax*0.5 sysfvar(0)=-1-(sysfvar(0)>0) ignorehitpause=1 [state ] type=varadd trigger1=roundstate=2&&sysfvar(0)<999 trigger1=var(39)&&var(40)&&var(41)&&var(47)&&var(48)&&var(49)&&var(50)&&var(51) trigger1=var(31)>0 sysfvar(0)=1+(sysfvar(0)<199)+(sysfvar(0)<399)+(sysfvar(0)<599)+(sysfvar(0)<799) ignorehitpause=1 [state ] type=varset trigger1=var(1):=var(1)-(var(1)&8+32+1024*128)||1 sysvar(2)=sysvar(2)-(sysvar(2)&63+256+1024*64+1024*1024*(16+64+128+256+512+1024)) ignorehitpause=1 [state ] type=varset trigger1=gethitvar(damage) trigger2=playeridexist(sysvar(0)) trigger2=playerid(sysvar(0)),sysfvar(2)1 trigger5=var(3):=29*!!playerid(var(4)),var(25)+200||1 trigger6=!var(30)&&numenemy>1 trigger6=var(3):=30*!!playerid(var(4)),var(26)+300||1 trigger6=var(3):=ifelse((var(29)!=playerid(var(4)),var(25)),29*!!playerid(var(4)),var(25),var(3))||1 trigger7=gametime%666=0 trigger7=gametime%4<2||numenemy=1 trigger7=playerid(var(4)),var(9+gametime%5) trigger7=var(27)!=playerid(var(4)),var(9+gametime%5)&&var(28)!=playerid(var(4)),var(9+gametime%5) trigger7=var(29)!=playerid(var(4)),var(9+gametime%5)&&var(30)!=playerid(var(4)),var(9+gametime%5) trigger7=var(3):=27+gametime%4+100*(gametime%5) trigger8=gametime%666=333&&numenemy>1&&gametime%4>1 trigger8=playerid(var(4)),var(25+gametime%5) trigger8=var(27)!=playerid(var(4)),var(25+gametime%5)&&var(28)!=playerid(var(4)),var(25+gametime%5) trigger8=var(29)!=playerid(var(4)),var(25+gametime%5)&&var(30)!=playerid(var(4)),var(25+gametime%5) trigger8=var(3):=27+gametime%4+100*(gametime%5) ignorehitpause=1 [state ] type=varset trigger1=sysvar(0) trigger1=playerid(sysvar(0)),sysvar(0) trigger1=playerid(playerid(sysvar(0)),sysvar(0)),sysvar(0)=1 trigger1=var(3)%100=[27,30] trigger1=var(3)/100=[0,4] trigger1=numenemy=1||var(3)%100=[27,28] var(var(3)%100)=playerid(playerid(sysvar(0)),sysvar(0)),var(9+(var(3)/100)) ignorehitpause=1 [state ] type=varset trigger1=sysvar(0) trigger1=playerid(sysvar(0)),sysvar(0) trigger1=playerid(playerid(sysvar(0)),sysvar(0)),sysvar(0)=1 trigger1=var(3)%100=[29,30] trigger1=var(3)/100=[0,4] trigger1=numenemy>1 var(var(3)%100)=playerid(playerid(sysvar(0)),sysvar(0)),var(25+(var(3)/100)) ignorehitpause=1 [state ] type=null triggerall=sysvar(0)||var(3):=0 triggerall=playerid(sysvar(0)),sysvar(0) triggerall=playerid(playerid(sysvar(0)),sysvar(0)),sysvar(0)=1 triggerall=var(4):=playerid(sysvar(0)),sysvar(0) trigger1=!var(32)&&playerid(var(4)),var(14) trigger1=var(3):=32*!!playerid(var(4)),var(14)||1 trigger2=!var(33)&&playerid(var(4)),var(15) trigger2=var(3):=33*!!playerid(var(4)),var(15)+100||1 trigger2=var(3):=ifelse((var(32)!=playerid(var(4)),var(14)),32*!!playerid(var(4)),var(14),var(3))||1 trigger3=!var(34)&&numenemy=1 trigger3=playerid(var(4)),var(16) trigger3=var(3):=34*!!playerid(var(4)),var(16)+200||1 trigger3=var(3):=ifelse((var(32)!=playerid(var(4)),var(15)&&var(33)!=playerid(var(4)),var(15)),33*!!playerid(var(4)),var(15)+100,var(3))||1 trigger3=var(3):=ifelse((var(32)!=playerid(var(4)),var(14)&&var(33)!=playerid(var(4)),var(14)),32*!!playerid(var(4)),var(14),var(3))||1 trigger4=!var(34)&&numenemy>1&&playerid(var(4)),var(30) trigger4=var(34):=playerid(var(4)),var(30) trigger5=!var(33)&&numenemy>1&&playerid(var(4)),var(31) trigger5=var(33):=playerid(var(4)),var(31) trigger6=gametime%700=0 trigger6=gametime%3<2||numenemy=1 trigger6=playerid(var(4)),var(14+gametime%3) trigger6=var(32)!=playerid(var(4)),var(14+gametime%3)&&var(33)!=playerid(var(4)),var(14+gametime%3)&&var(34)!=playerid(var(4)),var(14+gametime%3) trigger6=var(3):=32+random%3+100*(gametime%3) trigger7=gametime%777=333&&numenemy>1&&gametime%3=2 trigger7=playerid(var(4)),var(30+gametime%3) trigger7=var(32)!=playerid(var(4)),var(30+gametime%3)&&var(33)!=playerid(var(4)),var(30+gametime%3)&&var(34)!=playerid(var(4)),var(30+gametime%3) trigger7=var(34):=playerid(var(4)),var(30+gametime%3) ignorehitpause=1 [state ] type=varset trigger1=sysvar(0) trigger1=playerid(sysvar(0)),sysvar(0) trigger1=playerid(playerid(sysvar(0)),sysvar(0)),sysvar(0)=1 trigger1=var(3)%100=[32,34] trigger1=var(3)/100=[0,2] trigger1=numenemy=1||var(3)%100=[32,33] var(var(3)%100)=playerid(playerid(sysvar(0)),sysvar(0)),var(14+(var(3)/100)) ignorehitpause=1 [state ] type=varset trigger1=!var(51) trigger2=var(51)=110||var(51)=115 trigger2=gametime%33=3 var(51)=110+5*(random%2) ignorehitpause=1 [state ] type=varset triggerall=var(31)>0&&var(31)!=1000044&&(var(31)!=[357777777,357777778])&&var(31)!=[899999991,899999995] triggerall=var(31)!=var(47)&&var(31)!=var(48)&&var(31)!=var(49)&&var(31)!=var(50)&&var(31)!=var(51) trigger1=(var(53)&14)=0 trigger1=var(47):=var(31)||1 trigger1=var(53):=var(53)+2||1 trigger2=(var(53)&14)=2 trigger2=var(48):=var(31)||1 trigger2=var(53):=var(53)+2||1 trigger3=(var(53)&14)=4 trigger3=var(49):=var(31)||1 trigger3=var(53):=var(53)+2||1 trigger4=(var(53)&14)=6 trigger4=var(50):=var(31)||1 trigger4=var(53):=var(53)+2||1 trigger5=(var(53)&14)>6 trigger5=var(51):=var(31)||1 trigger5=var(53):=var(53)-(var(53)&14)||1 var(31)=0 ignorehitpause=1 [state ] type=null triggerall=enemy,alive||fvar(5):=0 trigger1=enemy,name="Yubel"||enemy,name="kaioh"||enemy,name="Crueltear=Relinquish" trigger1=fvar(5):=1 trigger2=enemy,name="EX-Zetton" trigger2=fvar(5):=2 trigger3=enemy,name="AhojinGod" trigger3=fvar(5):=3 trigger4=enemy,name="STGs420" trigger4=fvar(5):=4 trigger5=enemy,name="Senna Kyodo" trigger5=enemy,selfanimexist(4105)&&enemy,selfanimexist(14820)&&enemy,selfanimexist(65535) trigger5=numenemy=1&&!numpartner&&numhelper(890101601) trigger5=fvar(5):=5 trigger6=enemy,name="GENJINSHIN" trigger6=fvar(5):=6 trigger7=enemy,name="Iris" trigger7=fvar(5):=7 trigger8=enemy,name="T-Zetsu"&&enemy,palno%6=0 trigger8=fvar(5):=8&&var(1):=(var(1)|8) trigger9=enemy,name="Legendary Super Saiyan"&&!(var(1)&1024) trigger9=fvar(5):=9 ignorehitpause=1 [state ] type=null triggerall=numenemy>1||fvar(6):=0 triggerall=enemy(1),alive trigger1=enemy(1),name="Yubel"||enemy(1),name="kaioh"||enemy(1),name="Crueltear=Relinquish" trigger1=fvar(6):=1 trigger2=enemy(1),name="EX-Zetton" trigger2=fvar(6):=2 trigger3=enemy(1),name="AhojinGod" trigger3=fvar(6):=3 trigger4=enemy(1),name="STGs420" trigger4=fvar(6):=4 trigger5=enemy(1),name="Senna Kyodo" trigger5=enemy(1),selfanimexist(14820)&&enemy(1),selfanimexist(65535) trigger5=0 trigger5=fvar(6):=5 trigger6=enemy(1),name="GENJINSHIN" trigger6=fvar(6):=6 trigger7=enemy(1),name="Iris" trigger7=fvar(6):=7 trigger8=enemy(1),name="T-Zetsu"&&enemy(1),palno%6=0 trigger8=fvar(6):=8&&var(1):=(var(1)|8) trigger9=enemy(1),name="Legendary Super Saiyan"&&!(var(1)&1024) trigger9=fvar(6):=9 ignorehitpause=1 [state ] type=varset triggerall=enemy,alive trigger1=enemy,const(size.attack.dist)=120&&enemy,name="New_Shiki_Nanaya" trigger1=enemy,selfanimexist(240001)&&enemy,selfanimexist(60100)&&!enemy,selfanimexist(9991) trigger1=var(3):=5412 trigger2=enemy,name="UNKNOWN"&&enemy,palno=12&&enemy,authorname="hanma" trigger2=var(3):=1010&&var(24):=1010 trigger3=enemy,name="T-Zetsu" trigger3=var(3):=461349013&&var(54):=666778899 var(47)=var(3)+(var(48):=var(3))*0 ignorehitpause=1 [state ] type=varset triggerall=numenemy>1 triggerall=enemy(1),alive trigger1=enemy(1),const(size.attack.dist)=120&&enemy(1),name="New_Shiki_Nanaya" trigger1=enemy(1),selfanimexist(240001)&&enemy(1),selfanimexist(60100)&&!enemy(1),selfanimexist(9991) trigger1=var(3):=5412 trigger2=enemy(1),name="UNKNOWN"&&enemy(1),palno=12&&enemy(1),authorname="hanma" trigger2=var(3):=1010&&var(26):=1010 trigger3=enemy(1),name="T-Zetsu" trigger3=var(3):=461349013&&var(55):=666778899 var(48)=var(3) ignorehitpause=1 [state ] type=varset trigger1=enemy,const(data.power)=999000 trigger1=enemy,selfanimexist(131302) trigger1=enemy,alive trigger2=numenemy>1 trigger2=enemy(1),const(data.power)=999000 trigger2=enemy(1),selfanimexist(131302) trigger2=enemy(1),alive var(47)=420+0*(var(48):=420&&var(54):=100001) ignorehitpause=1 [state ] type=varset triggerall=!(var(1)&1024) triggerall=roundstate<2 trigger1=enemy,alive trigger1=enemy,name="FT-Kyo" trigger2=numenemy>1 trigger2=enemy(1),alive trigger2=enemy(1),name="FT-Kyo" sysvar(2)=sysvar(2)|(var(47):=2242&&var(48):=2242) ignorehitpause=1 [state ] type=varset triggerall=1||var(3):=0 trigger1=fvar(5)=1||fvar(6)=1 trigger1=var(3):=(var(3)|2)&&0 trigger2=(fvar(5)=[2,7])||(fvar(6)=[2,7]) trigger2=var(3):=(var(3)|4+8)&&0 trigger3=fvar(5)=4||fvar(6)=4 trigger3=var(3):=(var(3)|1024*1024*8)&&0 trigger4=fvar(5)=5||fvar(6)=5 trigger4=var(3):=(var(3)|1021+1024*1023)&&0 trigger5=fvar(5)=8||fvar(6)=8 trigger5=var(3):=(var(3)|1020-32*!movehit+1024*1023+1024*1024*4)&&0 trigger6=fvar(5)=9||fvar(6)=9 trigger6=var(3):=(var(3)|16)&&0 trigger7=1 sysvar(4)=var(3) ignorehitpause=1 [state ] type=null triggerall=var(54)!=enemy(!!(var(1)&16)),anim&&var(55)!=enemy(!!(var(1)&16)),anim triggerall=enemy(!!(var(1)&16)),movecontact&&enemy(!!(var(1)&16)),anim&&enemy(!!(var(1)&16)),selfanimexist(enemy(!!(var(1)&16)),anim) triggerall=enemy(!!(var(1)&16)),animelemtime(1)=[0,99] trigger1=var(53)%2=0 trigger1=var(54):=enemy(!!(var(1)&16)),anim||1 trigger1=var(53):=var(53)+ifelse(var(53)%2,-1,1)||1 trigger2=var(53)%2=1 trigger2=var(55):=enemy(!!(var(1)&16)),anim||1 trigger2=var(53):=var(53)+ifelse(var(53)%2,-1,1)||1 ignorehitpause=1 [state ] type=varset trigger1=!anim sysvar(3)=var(53) ignorehitpause=1 [state ] type=varset trigger1=roundstate=4 trigger1=anim=890135||anim=170||anim=175||anim=[180,181] trigger1=!winko sysvar(3)=(sysvar(3)|1024*8) ignorehitpause=1 [state ] type=varset trigger1=roundstate=4 var(53)=((var(53)&15)|sysvar(3)-(sysvar(3)&15)) ignorehitpause=1 [state ] type=varset triggerall=var(3):=0||1 triggerall=sysvar(0)&&roundstate=2 trigger1=playerid(sysvar(0)),sysvar(4)>9000 trigger1=var(3):=16 trigger2=playerid(sysvar(0)),sysvar(4)>6000 trigger2=var(3):=8 trigger3=playerid(sysvar(0)),sysvar(4)>4500 trigger3=var(3):=4 trigger4=playerid(sysvar(0)),sysvar(4)>3000 trigger4=var(3):=2 trigger5=playerid(sysvar(0)),sysvar(4)>1500 trigger5=var(3):=1 sysvar(3)=(sysvar(3)|16*var(3)) ignorehitpause=1 [state ] type=varset triggerall=var(3):=0||1 triggerall=sysvar(0)&&roundstate=2 triggerall=enemy,life=enemy,lifemax||enemy(numenemy>1),life=enemy(numenemy>1),lifemax trigger1=playerid(sysvar(0)),sysvar(4)>3000 trigger1=var(3):=2 trigger2=playerid(sysvar(0)),sysvar(4)>1500 trigger2=var(3):=1 sysvar(3)=(sysvar(3)|512*var(3)) ignorehitpause=1 [state ] type=varset trigger1=sysvar(3)&1024&&sysvar(3)&128 trigger1=playerid(sysvar(0)),sysvar(4)%445=444 trigger1=playerid(sysvar(0)),sysvar(4)%890=888||sysvar(3)&256 trigger2=sysvar(3)&512&&sysvar(3)&128||sysvar(3)&1024||sysvar(3)&256 trigger2=playerid(sysvar(0)),sysvar(4)%445=444&&playerid(sysvar(0)),sysvar(4)%1780>890 trigger2=playerid(sysvar(0)),sysvar(4)%890=888||sysvar(3)&256 sysvar(2)=(sysvar(2)|1024*1024*256) ignorehitpause=1 [state ] type=varset trigger1=roundstate>2 trigger2=sysvar(0) trigger2=playerid(sysvar(0)),sysvar(4)<99&&playerid(sysvar(0)),var(4) trigger3=sysvar(0) trigger3=playeridexist(playerid(sysvar(0)),sysvar(0)) trigger3=playerid(sysvar(0)),sysvar(4)<99&&playerid(playerid(sysvar(0)),sysvar(0)),sysvar(4)&3 trigger4=!alive&&sysfvar(0)=1000 trigger5=numhelper(18901016)&&sysvar(1) trigger5=playerid(sysvar(0)),sysvar(4)>98&&playerid(sysvar(0)),var(4)%5=1&&playerid(sysvar(0)),var(4)=[1,16] trigger5=enemy(numenemy>1&&!enemy,alive),stateno=5150&&enemy(numenemy>1&&!enemy,alive),time&&!enemy(numenemy>1&&!enemy,alive),life trigger6=sysvar(0) trigger6=playerid(sysvar(0)),sysvar(4)>6000-3000*!!(sysvar(3)&128)-2500*!!(sysvar(3)&256+1024)&&roundstate=2 trigger6=gametime%678<123||(!enemy,life&&enemy,alive||!enemy(numenemy>1),life&&enemy(numenemy>1),alive)&&gametime%67<12 var(1)=(var(1)|32) ignorehitpause=1 [state ] type=varset triggerall=var(3):=sysvar(2)||1 triggerall=sysvar(0) trigger1=roundstate=2&&playerid(sysvar(0)),sysvar(4)>1500*!(sysvar(3)&32+512)+1000*!(sysvar(3)&64+1024)+500*!(ctrl||anim>1)||roundstate<2&&sysvar(3)&1024*8&&(abs(playerid(sysvar(0)),sysvar(4))<1000||var(1)&1024) trigger1=abs(playerid(sysvar(0)),sysvar(4))%2000!=[1000,1499] trigger1=abs(playerid(sysvar(0)),sysvar(4))%2000<2000||abs(playerid(sysvar(0)),sysvar(4))%6000<4000 trigger1=var(3):=(var(3)|4)&&0 trigger2=var(3)&4 trigger2=abs(playerid(sysvar(0)),sysvar(4))%89>35 trigger2=abs(playerid(sysvar(0)),sysvar(4))%350<200 trigger2=var(3):=(var(3)|1)&&0 trigger3=abs(playerid(sysvar(0)),sysvar(4))>2000*!(sysvar(3)&64+512)+1000*!(sysvar(3)&128+1024)+1000*!(sysvar(3)&256+1024)+500*!(ctrl||anim>1) trigger3=var(3)&4 trigger3=abs(playerid(sysvar(0)),sysvar(4))%350!=[50,300] trigger3=abs(playerid(sysvar(0)),sysvar(4))%55<35 trigger3=var(3):=(var(3)|2)&&0 trigger4=abs(playerid(sysvar(0)),sysvar(4))>4000*!(sysvar(3)&128+512)+1500*!(sysvar(3)&256+1024)+500*!(ctrl||anim>1) trigger4=var(3)&2 trigger4=var(3):=(var(3)|16)&&0 trigger5=var(3)&4 trigger5=abs(playerid(sysvar(0)),sysvar(4))%350<50+100*!(enemy,numhelper(357777777)+enemy(numenemy>1),numhelper(357777777))+100*!(enemy,numhelper(357777778)+enemy(numenemy>1),numhelper(357777778)) trigger5=var(3):=(var(3)|8)&&0 trigger6=abs(playerid(sysvar(0)),sysvar(4))%178>35+89&&!(var(3)&4)&&abs(playerid(sysvar(0)),sysvar(4))=[500,2000] trigger6=var(47)&&abs(playerid(sysvar(0)),sysvar(4))%356>178||var(48) trigger6=var(3):=(var(3)|1)&&0 trigger7=var(3)&2 trigger7=!(sysvar(3)&128)||abs(playerid(sysvar(0)),sysvar(4))%3000<1500 trigger7=abs(playerid(sysvar(0)),sysvar(4))%55=34&&abs(playerid(sysvar(0)),sysvar(4))%350!=[50,344] trigger7=var(3):=(var(3)|1024*1024*128)&&0 trigger8=sysvar(3)&&roundstate=4 trigger8=abs(playerid(sysvar(0)),sysvar(4))%800>750 trigger8=var(3):=(var(3)|8)&&0 trigger9=1 sysvar(2)=var(3) ignorehitpause=1 [state ] type=varset trigger1=sysvar(0)&&roundstate=2&&!enemy,numhelper(357777778) trigger1=playerid(sysvar(0)),sysvar(4)>1500 trigger1=playerid(sysvar(0)),sysvar(4)%3000>1500||!enemy,numhelper(357777777) trigger1=projcontacttime(888888)=0 var(1)=(var(1)|1024*1024*2) ignorehitpause=1 [state ] type=varset trigger1=sysvar(0)&&roundstate=2&&!enemy,numhelper(357777778) trigger1=playerid(sysvar(0)),sysvar(4)>1500 trigger1=playerid(sysvar(0)),sysvar(4)%3000>1500||!enemy,numhelper(357777777) trigger1=playerid(sysvar(0)),sysvar(4)%750=0||playerid(sysvar(0)),sysvar(4)%750=100 var(1)=var(1)-(var(1)&1024*1024*2) ignorehitpause=1 [state ] type=projectile trigger1=sysvar(0)&&roundstate=2&&!enemy,numhelper(357777778) trigger1=playerid(sysvar(0)),sysvar(4)>1500 trigger1=playerid(sysvar(0)),sysvar(4)%3000>1500||!enemy,numhelper(357777777) trigger1=playerid(sysvar(0)),sysvar(4)%750<200 trigger1=var(18+(sysvar(4)%750>99)) trigger1=!(var(1)&1024*1024*2) projid=888888 projanim=359000 projremove=1 projremovetime=1 projheightbound=-500000000,500000000 projedgebound=500000000 projstagebound=500000000 postype=p1 attr=SCA,AA,AT,AP damage=0,0 hitflag=MAFD sparkno=-1 getpower=0,0 givepower=0,0 guard.dist=0 p2stateno=var(18+(sysvar(4)%750>99)) p2getp1state=0 supermovetime=2000000000 pausemovetime=2000000000 hitonce=0 ignorehitpause=1 [state ] type=varset trigger1=sysvar(0)&&roundstate=2&&!enemy,numhelper(357777778) trigger1=playerid(sysvar(0)),sysvar(4)>1500 trigger1=playerid(sysvar(0)),sysvar(4)%3000>1500||!enemy,numhelper(357777777) trigger1=playerid(sysvar(0)),sysvar(4)%750<200 var(1)=(var(1)|8) ignorehitpause=1 [state ] type=targetstate triggerall=sysvar(0)&&roundstate=2 triggerall=!enemy,numhelper(357777778)||var(1)&1024*1024*2 triggerall=playerid(sysvar(0)),sysvar(4)>1500 triggerall=playerid(sysvar(0)),sysvar(4)%3000>1500||!enemy,numhelper(357777777)||var(1)&1024*1024*2 trigger1=playerid(sysvar(0)),sysvar(4)%750=200 trigger2=numtarget>7 trigger2=!(var(1)&1024*1024*2) value=5150 ignorehitpause=1 [state ] type=targetdrop triggerall=sysvar(0)&&roundstate=2 triggerall=!enemy,numhelper(357777778)||var(1)&1024*1024*2 triggerall=playerid(sysvar(0)),sysvar(4)>1500 triggerall=playerid(sysvar(0)),sysvar(4)%3000>1500||!enemy,numhelper(357777777)||var(1)&1024*1024*2 trigger1=playerid(sysvar(0)),sysvar(4)%750=200 trigger2=numtarget>7 trigger2=!(var(1)&1024*1024*2) ignorehitpause=1 [state ] type=varset triggerall=sysvar(0) triggerall=roundstate=2&&(ctrl||anim>2) triggerall=!(sysvar(4)&4) trigger1=playerid(sysvar(0)),sysvar(4)%89=0 trigger1=playerid(sysvar(0)),sysvar(4)<1500&&fvar(4)<100&&projcontacttime(0)!=-1||playerid(sysvar(0)),sysvar(4)>1500&&playerid(sysvar(0)),sysvar(4)%2500<1500&&fvar(4)<3000 trigger2=playerid(sysvar(0)),sysvar(4)%2500<1500&&fvar(4)<100&&projcontacttime(0)!=-1&&enemy(!!(var(1)&16)),life1500-500*(gametime%350<135&&sysvar(3)&256) trigger1=(abs(playerid(sysvar(0)),sysvar(4))%800=[111,133])||(abs(playerid(sysvar(0)),sysvar(4))%800=[333,366])||(abs(playerid(sysvar(0)),sysvar(4))%800=[555,577]) trigger2=!sysvar(0) trigger2=roundstate=2&&gametime%500<250||roundstate<2&&sysvar(3)&4 var(1)=(var(1)|1024*1024) ignorehitpause=1 [state ] type=varset trigger1=sysvar(3)&256 sysvar(2)=(sysvar(2)|1024*1024*16) ignorehitpause=1 [state ] type=statetypeset trigger1=1 movetype=I ignorehitpause=1 [state ] type=lifeset trigger1=life=lifemax&&sysvar(0)&&!(sysvar(4)&1024*256) trigger1=roundstate=2&&(ctrl||anim>1||anim=1&&!numexplod(35890135))||roundstate>2&&enemy,alive+enemy(numenemy>1),alive=0&&winko value=ifelse((lifemax-playerid(sysvar(0)),sysfvar(2)<25),24,lifemax-ceil(playerid(sysvar(0)),sysfvar(2))) ignorehitpause=1 [state ] type=lifeadd trigger1=fvar(5)=5||fvar(6)=5 trigger1=roundstate=2 trigger1=gethitvar(damage) value=-15-50*(life>0.5*lifemax)+gethitvar(damage) absolute=1 kill=0 ignorehitpause=1 [state ] type=lifeadd trigger1=sysfvar(0)!=1000||alive trigger2=!playeridexist(sysvar(0)) value=0 kill=0 ignorehitpause=1 [state ] type=assertspecial trigger1=roundstate>2 trigger1=life<1&&alive trigger2=!alive&&!numhelper flag=noko flag2=timerfreeze ignorehitpause=1 [state ] type=varset triggerall=roundstate<3 triggerall=sysvar(0) trigger1=playerid(sysvar(0)),sysvar(4)>7500-6500*!!(sysvar(3)&256+1024)&&roundstate=2 trigger1=playerid(sysvar(0)),sysvar(4)%890<435||(!enemy,life&&enemy,alive||!enemy(numenemy>1),life&&enemy(numenemy>1),alive)&&playerid(sysvar(0)),sysvar(4)%89<35 sysvar(2)=(sysvar(2)|1024*1024*64) ignorehitpause=1 [state ] type=lifeset trigger1=roundstate<3&&hitpausetime>8901&&sysvar(2)&1024*1024*64 trigger1=!(sysvar(4)&1024*16) trigger2=!alive trigger2=roundstate<3||enemy,alive+enemy(numenemy>1),alive&&!numpartner value=0 ignorehitpause=1 [state ] type=assertspecial triggerall=!winko&&roundstate=1 trigger1=sysvar(0) trigger1=playerid(sysvar(0)),sysvar(0) trigger1=playerid(playerid(sysvar(0)),sysvar(0)),sysvar(0)=1 trigger1=sysvar(2)&4 trigger2=sysvar(3)&1024*8 trigger2=var(1)&1024 flag=intro ignorehitpause=1 [state ] type=varadd trigger1=gametime%35=0 trigger1=!sysvar(0)||roundstate!=2 trigger2=sysvar(0)&&roundstate=2 trigger2=playerid(sysvar(0)),sysvar(4)%35=0 trigger3=sysvar(0) trigger3=sysvar(2)&1024*1024*64&&abs(playerid(sysvar(0)),sysvar(4))%77=0 trigger4=roundstate=2 trigger4=sysvar(3)&256&&gametime%77=0 sysvar(2)=1024*1024*2*((sysvar(2)&1024*1024*2*7)=[0,1024*1024*2*4])-(sysvar(2)&1024*1024*2*7)*((sysvar(2)&1024*1024*2*7)!=[0,1024*1024*2*4]) ignorehitpause=1 [state ] type=statetypeset trigger1=var(1)&1024*16 trigger1=roundstate<2 trigger2=sysvar(0)&&roundstate=2&&(ctrl||anim>2) trigger2=playerid(sysvar(0)),sysvar(4)%89!=[2,87] trigger2=playerid(sysvar(0)),sysvar(4)%178>89 trigger3=sysvar(0)&&roundstate=2&&(ctrl||anim>2) trigger3=playerid(sysvar(0)),sysvar(4)%2500<1500&&fvar(4)<100&&projcontacttime(0)!=-1&&enemy(!!(var(1)&16)),life89 trigger4=fvar(5)=8||fvar(6)=8 trigger4=!movehit movetype=A ignorehitpause=1 [state ] type=attackdist trigger1=roundstate!=2 value=0 ignorehitpause=1 [state ] type=attackmulset trigger1=1 value=1 ignorehitpause=1 [state ] type=varset triggerall=sysvar(0)&&roundstate<3 triggerall=!(sysvar(4)&4) trigger1=playerid(sysvar(0)),sysvar(4)%2500>2000||enemy,life=enemy,lifemax&&enemy,alive&&playerid(sysvar(0)),sysvar(4)=[800,1200] trigger1=playerid(sysvar(0)),sysvar(4)%200>99 trigger1=fvar(4)<3000||playerid(sysvar(0)),sysvar(4)%2500>2200 sysvar(2)=(sysvar(2)|1024*1024*1024) ignorehitpause=1 [state ] type=varset triggerall=sysvar(0) trigger1=abs(playerid(sysvar(0)),sysvar(4))%13<10 trigger1=var(47+floor(abs(playerid(sysvar(0)),sysvar(4))%5))>0 trigger1=var(3):=var(47+floor(abs(playerid(sysvar(0)),sysvar(4))%5)) trigger2=enemy(!!(var(1)&16)),gethitvar(fall.damage)=enemy(!!(var(1)&16)),lifemax||!(random%4) trigger4=var(3):=5100+10*!!(random%4) var(46)=var(3) ignorehitpause=1 [state ] type=varset triggerall=sysvar(0)&&sysvar(2)&4||var(3):=0 triggerall=sysvar(1)&&sysvar(3)&256&&abs(playerid(sysvar(0)),sysvar(4))%2500<1250 triggerall=playerid(sysvar(1)),sysvar(0) trigger1=playerid(playerid(sysvar(1)),sysvar(0)),sysvar(2) trigger1=(abs(playerid(sysvar(0)),sysvar(4))%777)%500=[0,119] trigger1=var(3):=playerid(playerid(playerid(sysvar(1)),sysvar(0)),sysvar(2)),var(7+((abs(playerid(sysvar(0)),sysvar(4))%777)%500)/4) trigger2=playerid(playerid(sysvar(1)),sysvar(0)),sysvar(3) trigger2=(abs(playerid(sysvar(0)),sysvar(4))%777)%500=[120,239] trigger2=var(3):=playerid(playerid(playerid(sysvar(1)),sysvar(0)),sysvar(3)),var(7+((abs(playerid(sysvar(0)),sysvar(4))%777)%500-120)/4) var(46)=var(3) ignorehitpause=1 [state ] type=varset triggerall=sysvar(0)&&sysvar(2)&4 triggerall=(abs(playerid(sysvar(0)),sysvar(4))%777=[177,227])||abs(playerid(sysvar(0)),sysvar(4))%777>650||abs(playerid(sysvar(0)),sysvar(4))%777>499&&sysvar(3)&256&&!var(3)&&abs(playerid(sysvar(0)),sysvar(4))%3000>1500 triggerall=var(3):=ifelse(var(3),var(3),(5100+471316598*(random%3))*(random%2))||1 trigger1=var(27) trigger1=abs(playerid(sysvar(0)),sysvar(4))%42<3||!var(28)&&abs(playerid(sysvar(0)),sysvar(4))%42=[3,5] trigger1=var(3):=var(27) trigger2=var(28)&&abs(playerid(sysvar(0)),sysvar(4))%42=[3,5] trigger2=var(3):=var(28) trigger3=var(29)&&abs(playerid(sysvar(0)),sysvar(4))%42=[6,7] trigger3=var(3):=var(29) trigger4=var(30)&&abs(playerid(sysvar(0)),sysvar(4))%42=[9,11] trigger4=var(3):=var(30) trigger5=var(32) trigger5=(abs(playerid(sysvar(0)),sysvar(4))%42=[12,14])||!var(33)&&abs(playerid(sysvar(0)),sysvar(4))%42=[15,17] trigger5=var(3):=var(32) trigger6=var(33)&&abs(playerid(sysvar(0)),sysvar(4))%42=[15,17] trigger6=var(3):=var(33) trigger7=var(34)&&abs(playerid(sysvar(0)),sysvar(4))%42=[18,20] trigger7=var(3):=var(34) trigger8=var(24) trigger8=(abs(playerid(sysvar(0)),sysvar(4))%42=[21,23])||(!var(25)&&abs(playerid(sysvar(0)),sysvar(4))%42=[24,26])||!var(26)&&abs(playerid(sysvar(0)),sysvar(4))%42=[27,29] trigger8=var(3):=var(24) trigger9=var(25)&&abs(playerid(sysvar(0)),sysvar(4))%42=[24,26] trigger9=var(3):=var(25) trigger10=var(26)&&abs(playerid(sysvar(0)),sysvar(4))%42=[27,29] trigger10=var(3):=var(26) trigger11=var(24)&&abs(playerid(sysvar(0)),sysvar(4))%42=[30,33] trigger11=var(3):=var(24) trigger12=var(27)&&abs(playerid(sysvar(0)),sysvar(4))%42=[34,37] trigger12=var(3):=var(27) trigger13=abs(playerid(sysvar(0)),sysvar(4))%42=[38,41] trigger13=var(1)&1024*1024*4&&(var(1)&1024*1024*8||numenemy=1) trigger13=var(3):=200 var(46)=var(3) ignorehitpause=1 [state ] type=varset trigger1=sysvar(0)&&roundstate=2 trigger1=abs(playerid(sysvar(0)),sysvar(4))%777=391 trigger1=!(sysvar(2)&1024*512) trigger1=var(1)&1024*1024*4&&(var(1)&1024*1024*8||numenemy=1) sysvar(2)=(sysvar(2)|1024*512) ignorehitpause=1 [state ] type=varset trigger1=sysvar(0)&&roundstate=2 trigger1=abs(playerid(sysvar(0)),sysvar(4))%777=[350,370] trigger1=!(sysvar(2)&1024*512) trigger1=var(1)&1024*1024*4&&(var(1)&1024*1024*8||numenemy=1) trigger1=var(46):=200 sysvar(2)=(sysvar(2)|1) ignorehitpause=1 [state ] type=varset triggerall=sysvar(2)&1024*1024*1024 triggerall=var(46):=5110+471316598*(random%3)&&var(1):=(var(1)|1024*1024) trigger1=gametime%2=0&&var(24) trigger1=var(46):=var(24)&&0 trigger2=gametime%8=2&&var(25) trigger2=var(46):=var(25) trigger3=gametime%8=4&&var(26) trigger3=var(46):=var(26) trigger4=gametime%2=0&&gametime%8&&random%2=0 trigger4=var(46):=110+ifelse(random%4,5,5100)*(random%2) trigger5=1 sysvar(2)=(sysvar(2)|1) ignorehitpause=1 [state ] type=varset trigger1=roundstate>2&&enemy,alive+enemy(numenemy>1),alive trigger1=var(47+floor(gametime%5))>0 var(46)=var(47+floor(gametime%5)) ignorehitpause=1 [state ] type=varset trigger1=var(3) trigger1=sysvar(3)&16 sysvar(2)=(sysvar(2)|1) ignorehitpause=1 [state ] type=attackmulset triggerall=!(sysvar(4)&8) trigger1=gametime%14=0||var(3):=0 trigger1=sysvar(0) trigger1=roundstate<2&&sysvar(3)&4||roundstate=2&&playerid(sysvar(0)),sysvar(4)%2500>1500 trigger1=(abs(playerid(sysvar(0)),sysvar(4))%800=[111,133])||(abs(playerid(sysvar(0)),sysvar(4))%800=[333,366])||(abs(playerid(sysvar(0)),sysvar(4))%800=[555,577]) trigger2=gametime%14=0 trigger2=!sysvar(0) trigger2=roundstate=2&&gametime%500<250||roundstate<2&&sysvar(3)&4 trigger3=sysvar(0)&&roundstate=2&&(ctrl||anim>2) trigger3=playerid(sysvar(0)),sysvar(4)%2500<1500&&fvar(4)<100&&projcontacttime(0)!=-1&&enemy(!!(var(1)&16)),life200 trigger1=playerid(sysvar(0)),sysvar(4)%5000<2500 trigger1=playerid(sysvar(0)),sysvar(4)%2500<1500 trigger1=var(16)*enemy,alive||var(17)*enemy(numenemy>1),alive trigger1=fvar(2)<1000&&fvar(4)<100&&projcontacttime(0)!=-1 trigger1=var(16)&&enemy,life1),life1),lifemax||playerid(sysvar(0)),sysvar(4)%2500<750 trigger1=fvar(2):=fvar(2)*!(playerid(sysvar(0)),sysvar(4)%2500=500)||1 sysvar(2)=(sysvar(2)|1024*1024*512) ignorehitpause=1 [state ] type=projectile trigger1=sysvar(2)&1024*1024*512 projanim=359001 projid=666666+(gametime%3) projremove=1 projremovetime=1 offset=0,-8909999 postype=p1 projheightbound=-500000000,500000000 projedgebound=500000000 projstagebound=500000000 attr=C,SA animtype=medium damage=20+random%35,20+random%35 hitflag=MAFD sparkno=s-1 getpower=0,0 givepower=0,0 fall=0 fall.recover=0 fall.damage=9999999 fall.kill=1 guard.dist=0 palfx.time=60 palfx.add=-222,-222,-222 palfx.sinadd=-80,-80,-80,10 supermovetime=8901 pausemovetime=8901 hitonce=0 ignorehitpause=1 [state ] type=projectile trigger1=fvar(5)=2||fvar(6)=2 trigger1=roundstate=2 trigger1=abs(enemy(numenemy>1&&fvar(6)=2),var(10)-enemy(numenemy>1&&fvar(6)=2),life-enemy(numenemy>1&&fvar(6)=2),var(0)/4)1&&fvar(6)=2),var(0)*enemy(numenemy>1&&fvar(6)=2),fvar(10) trigger1=enemy(numenemy>1&&fvar(6)=2),var(12)+21&&fvar(6)=2),var(0)/40 projanim=359000 projid=8900 projremove=1 projremovetime=1 postype=p1 projheightbound=-389018901,389018901 projedgebound=389018901 projstagebound=389018901 attr=SCA,AA,AT,AP animtype=light damage=enemy(numenemy>1&&fvar(6)=2),var(0)/20+9999999999*(enemy,power>5000),enemy(numenemy>1&&fvar(6)=2),var(0)/20 offset=0,0 hitflag=MAFD pausetime=0,0 sparkno=s-1 guard.sparkno=s-1 hitsound=s-1 guardsound=s-1 projpriority=7 projsprpriority=7 ground.type=high ground.slidetime=random%35 ground.hittime=random%35 ground.velocity=-0.2*(random%35),0 air.velocity=-0.2*(random%35),-0.2*(random%35) fall=0 fall.damage=0 getpower=0,0 givepower=-890106,-890106 palfx.time=60 palfx.add=-222,-222,-222 palfx.sinadd=-80,-80,-80,10 supermovetime=8901 pausemovetime=8901 ignorehitpause=1 [state ] type=projectile trigger1=fvar(5)=3||fvar(6)=3||fvar(5)=9||fvar(6)=9 trigger1=roundstate=2 projanim=359000 projid=8900 projremove=1 projremovetime=1 postype=p1 projheightbound=-389018901,389018901 projedgebound=389018901 projstagebound=389018901 attr=SCA,AA,AT,AP animtype=light damage=89,89 offset=0,0 hitflag=MAFD pausetime=0,0 sparkno=s-1 guard.sparkno=s-1 hitsound=s-1 guardsound=s-1 projpriority=7 projsprpriority=7 ground.type=high ground.slidetime=random%35 ground.hittime=random%35 ground.velocity=-0.2*(random%35),0 air.velocity=-0.2*(random%35),-0.2*(random%35) fall=0 fall.damage=0 getpower=0,0 givepower=-890106,-890106 palfx.time=60 palfx.add=-222,-222,-222 palfx.sinadd=-80,-80,-80,10 supermovetime=8901 pausemovetime=8901 ignorehitpause=1 [state ] type=projectile trigger1=fvar(5)=4||fvar(6)=4 trigger1=roundstate=2 trigger1=gametime%51=0 projanim=359002 projid=8900 projremove=1 projremovetime=2 postype=p1 projheightbound=-389018901,389018901 projedgebound=389018901 projstagebound=389018901 attr=SCA,AA,AT,AP animtype=light damage=89,89 offset=(enemy(numenemy>1&&fvar(6)=4),pos x-pos x)*facing,enemy(numenemy>1&&fvar(6)=4),pos y-pos y hitflag=M pausetime=0,0 sparkno=s-1 guard.sparkno=s-1 hitsound=s-1 guardsound=s-1 projpriority=7 projsprpriority=7 ground.type=high ground.slidetime=random%35 ground.hittime=random%35 ground.velocity=-0.2*(random%35),0 air.velocity=-0.2*(random%35),-0.2*(random%35) fall=0 fall.damage=0 getpower=0,0 givepower=-890106,-890106 palfx.time=60 palfx.add=-222,-222,-222 palfx.sinadd=-80,-80,-80,10 supermovetime=8901 pausemovetime=8901 ignorehitpause=1 [state ] type=projectile trigger1=fvar(5)=5||fvar(6)=5 trigger1=roundstate=2&&gametime%31=0&&life1&&fvar(6)=7),var(10)-enemy(numenemy>1&&fvar(6)=7),life-enemy(numenemy>1&&fvar(6)=7),var(0)/4)1&&fvar(6)=7),var(0)*enemy(numenemy>1&&fvar(6)=7),fvar(10) trigger1=enemy(numenemy>1&&fvar(6)=7),var(12)+21&&fvar(6)=7),var(0)/40 projanim=359001 projid=8900 projremove=1 projremovetime=1 postype=p1 projheightbound=-389018901,389018901 projedgebound=389018901 projstagebound=389018901 attr=SCA,AA,AT,AP animtype=light damage=enemy(numenemy>1&&fvar(6)=7),var(0)/20+enemy(numenemy>1&&fvar(6)=7),palno*enemy(numenemy>1&&fvar(6)=7),palno*(gametime%2),enemy(numenemy>1&&fvar(6)=7),var(0)/20 offset=0,0 hitflag=MAFD pausetime=0,0 sparkno=s-1 guard.sparkno=s-1 hitsound=s-1 guardsound=s-1 projpriority=7 projsprpriority=7 ground.type=high ground.slidetime=random%35 ground.hittime=random%35 ground.velocity=-0.2*(random%35),0 air.velocity=-0.2*(random%35),-0.2*(random%35) fall=0 fall.damage=0 getpower=0,0 givepower=-890106,-890106 palfx.time=60 palfx.add=-180,-180,100 palfx.sinadd=-80,-80,-80,10 supermovetime=8901 pausemovetime=8901 ignorehitpause=1 [state ] type=projectile trigger1=playerid(sysvar(0)),sysvar(4)%4=1 trigger1=var(1)&1024*512 projanim=359002 projid=8900 projremove=1 projremovetime=1 postype=p1 projheightbound=-389018901,389018901 projedgebound=389018901 projstagebound=389018901 attr=SCA,AT animtype=light damage=(1+random%9)*(1+random%30)*!!(random%4),(1+random%9)*(1+random%30)*!!(random%4) offset=(enemy(!!(var(1)&16)),pos x-pos x)*facing,fvar(1) hitflag=MAFD pausetime=0,0 sparkno=s-1 guard.sparkno=s-1 hitsound=s-1 guardsound=s-1 projpriority=7 projsprpriority=7 ground.type=high ground.slidetime=random%35 ground.hittime=random%35 ground.velocity=-0.2*(random%35),0 air.velocity=-0.2*(random%35),-0.2*(random%35) fall=0 fall.damage=0 getpower=0,0 givepower=0,0 palfx.time=60 palfx.add=-222,-222,-222 palfx.sinadd=-80,-80,-80,10 guard.dist=320*(movetype=A) supermovetime=8901 pausemovetime=8901 ignorehitpause=1 [state ] type=projectile trigger1=playerid(sysvar(0)),sysvar(4)%4=2 trigger1=var(1)&1024*512 projanim=359002 projid=8900 projremove=1 projremovetime=1 postype=p1 projheightbound=-389018901,389018901 projedgebound=389018901 projstagebound=389018901 attr=SCA,AP animtype=light damage=(1+random%9)*(1+random%30)*!!(random%4),(1+random%9)*(1+random%30)*!!(random%4) offset=(enemy(!!(var(1)&16)),pos x-pos x)*facing,fvar(1) hitflag=MAFD pausetime=0,0 sparkno=s-1 guard.sparkno=s-1 hitsound=s-1 guardsound=s-1 projpriority=7 projsprpriority=7 ground.type=high ground.slidetime=random%35 ground.hittime=random%35 ground.velocity=-0.2*(random%35),0 air.velocity=-0.2*(random%35),-0.2*(random%35) fall=0 fall.damage=0 getpower=0,0 givepower=0,0 palfx.time=60 palfx.add=-222,-222,-222 palfx.sinadd=-80,-80,-80,10 guard.dist=320*(movetype=A) supermovetime=8901 pausemovetime=8901 ignorehitpause=1 [state ] type=projectile trigger1=playerid(sysvar(0)),sysvar(4)%4=3 trigger1=var(1)&1024*512 projanim=359002 projid=8900 projremove=1 projremovetime=1 postype=p1 projheightbound=-389018901,389018901 projedgebound=389018901 projstagebound=389018901 attr=SCA,AA,AT,AP animtype=light damage=(1+random%9)*(1+random%30)*!!(random%4),(1+random%9)*(1+random%30)*!!(random%4) offset=(enemy(!!(var(1)&16)),pos x-pos x)*facing,fvar(1) hitflag=MAFD pausetime=0,0 sparkno=s-1 guard.sparkno=s-1 hitsound=s-1 guardsound=s-1 projpriority=7 projsprpriority=7 ground.type=high ground.slidetime=random%35 ground.hittime=random%35 ground.velocity=-0.2*(random%35),0 air.velocity=-0.2*(random%35),-0.2*(random%35) fall=0 fall.damage=0 getpower=0,0 givepower=0,0 palfx.time=60 palfx.add=-222,-222,-222 palfx.sinadd=-80,-80,-80,10 guard.dist=320*(movetype=A) supermovetime=8901 pausemovetime=8901 ignorehitpause=1 [state ] type=projectile trigger1=gametime%77<33 trigger1=var(1)&1024*1024 projanim=359000+!!(numprojid(666666)) projid=8901 projremove=1 projremovetime=1 postype=left projheightbound=-389018901,389018901 projedgebound=389018901 projstagebound=389018901 attr=A,HA animtype=light damage=29+random%99,29+random%99 hitflag=MAFD pausetime=0,0 sparkno=s-1 guard.sparkno=s-1 hitsound=s-1 guardsound=s-1 projpriority=7 projsprpriority=7 ground.type=trip ground.slidetime=random%35 ground.hittime=random%35 ground.velocity=-0.2*(random%35),0 air.velocity=-0.2*(random%35),-0.2*(random%35) p2stateno=5110*(gametime%10<5&&gametime%89>35)+(145+5005*(random%3=0))*!(gametime%10<5&&gametime%89>35) p2getp1state=!(gametime%10<5&&gametime%89>35) fall=(gametime%10<5&&gametime%89>35&&random%5=0) fall.damage=89018901*(gametime%10<5&&gametime%89>35) getpower=0,0 givepower=0,0 palfx.time=60 palfx.add=-222,-222,-222 palfx.sinadd=-80,-80,-80,10 guard.dist=0 supermovetime=8901 pausemovetime=8901 ignorehitpause=1 [state ] type=projectile trigger1=gametime%7=0 trigger1=gametime%77>66 trigger1=var(1)&1024*1024 projanim=359000+!!(numprojid(666666)) projid=8901 projremove=1 projremovetime=1 postype=left projheightbound=-389018901,389018901 projedgebound=389018901 projstagebound=389018901 attr=SCA,AT animtype=hard damage=29+random%99,29+random%99 hitflag=MAFD pausetime=0,0 sparkno=s-1 guard.sparkno=s-1 hitsound=s-1 guardsound=s-1 projpriority=7 projsprpriority=7 ground.type=high ground.slidetime=random%35 ground.hittime=random%35 ground.velocity=-0.2*(random%35),0 air.velocity=-0.2*(random%35),-0.2*(random%35) p2stateno=5110*(gametime%10<5&&gametime%89>35)+(145+5005*(random%3=0))*!(gametime%10<5&&gametime%89>35) p2getp1state=!(gametime%10<5&&gametime%89>35) fall=(gametime%10<5&&gametime%89>35&&random%5=0) fall.damage=89018901*(gametime%10<5&&gametime%89>35) getpower=0,0 givepower=0,0 palfx.time=60 palfx.add=-222,-222,-222 palfx.sinadd=-80,-80,-80,10 guard.dist=0 supermovetime=8901 pausemovetime=8901 ignorehitpause=1 [state ] type=projectile triggerall=!(sysvar(4)&4+8) trigger1=gametime%77=[33,66] trigger1=var(1)&1024*1024 trigger2=(enemy,stateno=[110,115])||enemy(numenemy>1),stateno=[110,115] trigger2=sysvar(2)&4&&gametime%77=[11,33] trigger3=sysvar(0) trigger3=enemy,stateno=var(24)&&var(24)||enemy,stateno=var(25)&&var(25)||enemy,stateno=var(26)&&var(26) trigger4=projcontacttime(0)=-1 trigger4=sysvar(0)&&roundstate=2 trigger4=playerid(sysvar(0)),sysvar(4)=[100,2500] projanim=359000+!!(numprojid(666666)) projid=8901 projremove=1 projremovetime=1 postype=left projheightbound=-389018901,389018901 projedgebound=389018901 projstagebound=389018901 attr=SCA,AA,AT,AP animtype=hard damage=29+random%99,29+random%99+!(var(1):=(var(1)|1024*1024)) hitflag=MAFD pausetime=0,0 sparkno=s-1 guard.sparkno=s-1 hitsound=s-1 guardsound=s-1 projpriority=7 projsprpriority=7 ground.type=high ground.slidetime=random%35 ground.hittime=random%35 ground.velocity=-0.2*(random%35),0 air.velocity=-0.2*(random%35),-0.2*(random%35) p2stateno=5110*(gametime%10<5&&gametime%89>35||projcontacttime(0)=-1)+(145+5005*(random%3=0))*!(gametime%10<5&&gametime%89>35||projcontacttime(0)=-1) p2getp1state=!(gametime%10<5&&gametime%89>35||projcontacttime(0)=-1) fall=(gametime%10<5&&gametime%89>35&&random%5=0) fall.damage=89018901*(gametime%10<5&&gametime%89>35||projcontacttime(0)=-1) getpower=0,0 givepower=0,0 palfx.time=60 palfx.add=-222,-222,-222 palfx.sinadd=-80,-80,-80,10 guard.dist=0 supermovetime=8901 pausemovetime=8901 ignorehitpause=1 [state ] type=varset trigger1=var(3) var(1)=(var(1)|1024*1024) ignorehitpause=1 [state ] type=varset trigger1=sysvar(4)&1024*2||var(3):=0 trigger1=var(1):=var(1)-(var(1)&32) trigger2=sysvar(4)&128 trigger2=var(3):=1&&0 trigger3=sysvar(4)&256 trigger3=var(3):=2&&0 trigger4=sysvar(4)&512 trigger4=var(3):=16 trigger5=sysvar(4)&1024*16 trigger5=var(3):=1024*1024*64 trigger6=var(3) sysvar(2)=sysvar(2)-(var(3)&1+2+16+1024*1024*64) ignorehitpause=1 [state ] type=removeexplod trigger1=numexplod(8900998)||var(3):=0 trigger1=!(sysvar(2)&4) trigger1=var(3):=1 id=8900998 ignorehitpause=1 [state ] type=explod trigger1=!numexplod(18900998) trigger1=!numexplod(8900998) anim=18900998 id=18900998 pos=10+210*(teamside=2),205+8901*!var(3) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.5,0.5 ignorehitpause=1 [state ] type=removeexplod trigger1=sysvar(2)&4 id=18900998 ignorehitpause=1 [state ] type=explod trigger1=!numexplod(8900998) trigger1=sysvar(2)&4 anim=8900998 id=8900998 pos=10+210*(teamside=2),205 postype=left sprpriority=6 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.5,0.5 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=numexplod(8901000)||var(3):=0 trigger1=numhelper(890101604)+numhelper(101604)+numhelper(1604)=0 trigger1=var(3):=1 id=8901000 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901010) trigger1=!numexplod(8901000) anim=8901010 id=8901010 pos=10+280*(teamside=2),55+8901*!var(3) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=numhelper(890101604)+numhelper(101604)+numhelper(1604) id=8901010 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901000) trigger1=numhelper(890101604)+numhelper(101604)+numhelper(1604) anim=8901000 id=8901000 pos=10+280*(teamside=2),55 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<4||enemy,alive) trigger1=numexplod(8901001)||var(3):=0 trigger1=playeridexist(sysvar(0)) trigger1=playerid(sysvar(0)),numexplod(1)<3 trigger1=var(3):=1 id=8901001 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<4||enemy,alive) trigger1=!numexplod(8901011) trigger1=!numexplod(8901001) anim=8901011 id=8901011 pos=30+230*(teamside=2),55+8901*!var(3) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<4||enemy,alive) trigger1=playeridexist(sysvar(0)) trigger1=playerid(sysvar(0)),numexplod(1)>2 id=8901011 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<4||enemy,alive) trigger1=!numexplod(8901001) trigger1=playeridexist(sysvar(0)) trigger1=playerid(sysvar(0)),numexplod(1)>2 anim=8901001 id=8901001 pos=30+230*(teamside=2),55 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=numexplod(8901002)||var(3):=0 trigger1=!numhelper(1089013535) trigger1=var(3):=1 id=8901002 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901012) trigger1=!numexplod(8901002) anim=8901012 id=8901012 pos=60+180*(teamside=2),55+8901*!var(3) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=numhelper(1089013535) id=8901012 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901002) trigger1=numhelper(1089013535) anim=8901002 id=8901002 pos=60+180*(teamside=2),55 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=numexplod(8901003)||var(3):=0 trigger1=!numhelper(1089013536) trigger1=var(3):=1 id=8901003 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901013) trigger1=!numexplod(8901003) anim=8901013 id=8901013 pos=80+140*(teamside=2),55+8901*!var(3) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=numhelper(1089013536) id=8901013 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901003) trigger1=numhelper(1089013536) anim=8901003 id=8901003 pos=80+140*(teamside=2),55 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=numexplod(8901004)||var(3):=0 trigger1=!(0) trigger1=var(3):=1 id=8901004 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901014) trigger1=!numexplod(8901004) anim=8901014 id=8901014 pos=100+90*(teamside=2),55+8901*!var(3) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=0 id=8901014 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901004) trigger1=0 anim=8901004 id=8901004 pos=100+90*(teamside=2),55 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=numexplod(8901100)||var(3):=0 trigger1=!(sysvar(2)&8) trigger1=var(3):=1 id=8901100 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901110) trigger1=!numexplod(8901100) anim=8901110 id=8901110 pos=10+275*(teamside=2),70+8901*!var(3) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=sysvar(2)&8 id=8901110 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901100) trigger1=sysvar(2)&8 anim=8901100 id=8901100 pos=10+275*(teamside=2),70 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=numexplod(8901101)||var(3):=0 trigger1=!(sysvar(2)&1) trigger1=var(3):=1 id=8901101 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901111) trigger1=!numexplod(8901101) anim=8901111 id=8901111 pos=38+230*(teamside=2),70+8901*!var(3) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=sysvar(2)&1 id=8901111 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901101) trigger1=sysvar(2)&1 anim=8901101 id=8901101 pos=38+230*(teamside=2),70 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=numexplod(8901102)||var(3):=0 trigger1=!(sysvar(2)&2) trigger1=var(3):=1 id=8901102 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901112) trigger1=!numexplod(8901102) anim=8901112 id=8901112 pos=55+185*(teamside=2),70+8901*!var(3) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=sysvar(2)&2 id=8901112 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901102) trigger1=sysvar(2)&2 anim=8901102 id=8901102 pos=55+185*(teamside=2),70 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=numexplod(8901103)||var(3):=0 trigger1=!(sysvar(2)&16) trigger1=var(3):=1 id=8901103 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901113) trigger1=!numexplod(8901103) anim=8901113 id=8901113 pos=80+133*(teamside=2),70+8901*!var(3) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=sysvar(2)&16 id=8901113 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901103) trigger1=sysvar(2)&16 anim=8901103 id=8901103 pos=80+133*(teamside=2),70 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=numexplod(8901200)||var(3):=0 trigger1=!(sysvar(2)&32) trigger1=var(3):=1 id=8901200 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901210) trigger1=!numexplod(8901200) anim=8901210 id=8901210 pos=10+280*(teamside=2),85+8901*!var(3) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=sysvar(2)&32 id=8901210 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901200) trigger1=sysvar(2)&32 anim=8901200 id=8901200 pos=10+280*(teamside=2),85 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=numexplod(8901201)||var(3):=0 trigger1=enemy,numprojid(35901901)+enemy(numenemy>1),numprojid(35901901)=0 trigger1=var(3):=1 id=8901201 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901211) trigger1=!numexplod(8901201) anim=8901211 id=8901211 pos=30+245*(teamside=2),85+8901*!var(3) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=enemy,numprojid(35901901)+enemy(numenemy>1),numprojid(35901901) id=8901211 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901201) trigger1=enemy,numprojid(35901901)+enemy(numenemy>1),numprojid(35901901) anim=8901201 id=8901201 pos=30+245*(teamside=2),85 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=numexplod(8901202)||var(3):=0 trigger1=!(sysvar(2)&1024*1024*512) trigger1=var(3):=1 id=8901202 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901212) trigger1=!numexplod(8901202) anim=8901212 id=8901212 pos=45+205*(teamside=2),85+8901*!var(3) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=sysvar(2)&1024*1024*512 id=8901212 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901202) trigger1=sysvar(2)&1024*1024*512 anim=8901202 id=8901202 pos=45+205*(teamside=2),85 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=numexplod(8901203)||var(3):=0 trigger1=!(sysvar(2)&1024*1024*1024) trigger1=var(3):=1 id=8901203 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901213) trigger1=!numexplod(8901203) anim=8901213 id=8901213 pos=70+155*(teamside=2),85+8901*!var(3) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=sysvar(2)&1024*1024*1024 id=8901213 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901203) trigger1=sysvar(2)&1024*1024*1024 anim=8901203 id=8901203 pos=70+155*(teamside=2),85 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=numexplod(8901300)||var(3):=0 trigger1=!(var(1)&1024*512) trigger1=var(3):=1 id=8901300 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901310) trigger1=!numexplod(8901300) anim=8901310 id=8901310 pos=10+285*(teamside=2),100+8901*!var(3) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=var(1)&1024*512 id=8901310 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901300) trigger1=var(1)&1024*512 anim=8901300 id=8901300 pos=10+285*(teamside=2),100 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=numexplod(8901301)||var(3):=0 trigger1=playeridexist(sysvar(0)) trigger1=playeridexist(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)) trigger1=playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(0)=1+!!playeridexist(playerid(sysvar(0)),sysvar(0)-1) trigger1=!(((playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(4)&508)=[4,4*126])||(playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(4)&512*127)=[512,512*126]) trigger1=var(3):=gametime id=8901301 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901311) trigger1=!numexplod(8901301) anim=8901311 id=8901311 pos=25+250*(teamside=2),100+8901*!(var(3)=gametime) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=playeridexist(sysvar(0)) trigger1=playeridexist(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)) trigger1=playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(0)=1+!!playeridexist(playerid(sysvar(0)),sysvar(0)-1) trigger1=((playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(4)&508)=[4,4*126])||(playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(4)&512*127)=[512,512*126] id=8901311 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901301) trigger1=playeridexist(sysvar(0)) trigger1=playeridexist(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)) trigger1=playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(0)=1+!!playeridexist(playerid(sysvar(0)),sysvar(0)-1) trigger1=((playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(4)&508)=[4,4*126])||(playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(4)&512*127)=[512,512*126] anim=8901301 id=8901301 pos=25+250*(teamside=2),100 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=numexplod(8901302)||var(3):=0 trigger1=!(var(1)&1024*1024) trigger1=var(3):=1 id=8901302 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901312) trigger1=!numexplod(8901302) anim=8901312 id=8901312 pos=45+215*(teamside=2),100+8901*!var(3) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=var(1)&1024*1024 id=8901312 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901302) trigger1=var(1)&1024*1024 anim=8901302 id=8901302 pos=45+215*(teamside=2),100 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=numexplod(8901303)||var(3):=0 trigger1=!(var(1)&8) trigger1=var(3):=1 id=8901303 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901313) trigger1=!numexplod(8901303) anim=8901313 id=8901313 pos=60+170*(teamside=2),100+8901*!var(3) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=var(1)&8 id=8901313 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901303) trigger1=var(1)&8 anim=8901303 id=8901303 pos=60+170*(teamside=2),100 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=numexplod(8901304)||var(3):=0 trigger1=!(var(1)&32) trigger1=var(3):=1 id=8901304 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901314) trigger1=!numexplod(8901304) anim=8901314 id=8901314 pos=90+125*(teamside=2),100+8901*!var(3) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=var(1)&32 id=8901314 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901304) trigger1=var(1)&32 anim=8901304 id=8901304 pos=90+125*(teamside=2),100 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=numexplod(8901400)||var(3):=0 trigger1=!var(32) trigger1=var(3):=1 id=8901400 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901410) trigger1=!numexplod(8901400) anim=8901410 id=8901410 pos=10+280*(teamside=2),115+8901*!var(3) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=var(32) id=8901410 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901400) trigger1=var(32) anim=8901400 id=8901400 pos=10+280*(teamside=2),115 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=numexplod(8901401)||var(3):=0 trigger1=!var(24) trigger1=var(3):=gametime id=8901401 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901411) trigger1=!numexplod(8901401) anim=8901411 id=8901411 pos=28+247*(teamside=2),115+8901*!(var(3)=gametime) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=var(24) id=8901411 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901401) trigger1=var(24) anim=8901401 id=8901401 pos=28+247*(teamside=2),115 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=numexplod(8901402)||var(3):=0 trigger1=!var(27) trigger1=var(3):=1 id=8901402 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901412) trigger1=!numexplod(8901402) anim=8901412 id=8901412 pos=45+220*(teamside=2),115+8901*!var(3) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=var(27) id=8901412 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901402) trigger1=var(27) anim=8901402 id=8901402 pos=45+220*(teamside=2),115 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=numexplod(8901403)||var(3):=0 trigger1=!var(18) trigger1=var(3):=1 id=8901403 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901413) trigger1=!numexplod(8901403) anim=8901413 id=8901413 pos=55+195*(teamside=2),115+8901*!var(3) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=var(18) id=8901413 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901403) trigger1=var(18) anim=8901403 id=8901403 pos=55+195*(teamside=2),115 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=numexplod(8901404)||var(3):=0 trigger1=!var(54) trigger1=var(3):=1 id=8901404 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901414) trigger1=!numexplod(8901404) anim=8901414 id=8901414 pos=70+165*(teamside=2),115+8901*!var(3) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=var(54) id=8901414 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901404) trigger1=var(54) anim=8901404 id=8901404 pos=70+165*(teamside=2),115 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=numexplod(8901405)||var(3):=0 trigger1=!var(44) trigger1=var(3):=1 id=8901405 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901415) trigger1=!numexplod(8901405) anim=8901415 id=8901415 pos=85+135*(teamside=2),115+8901*!var(3) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=var(44) id=8901415 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901405) trigger1=var(44) anim=8901405 id=8901405 pos=85+135*(teamside=2),115 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=numexplod(8901406)||var(3):=0 trigger1=!var(42) trigger1=var(3):=1 id=8901406 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901416) trigger1=!numexplod(8901406) anim=8901416 id=8901416 pos=100+97*(teamside=2),115+8901*!var(3) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=var(42) id=8901416 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901406) trigger1=var(54) anim=8901406 id=8901406 pos=100+97*(teamside=2),115 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=numexplod(8901500)||var(3):=0 trigger1=playeridexist(sysvar(0)) trigger1=playeridexist(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)) trigger1=playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(0)=1+!!playeridexist(playerid(sysvar(0)),sysvar(0)-1) trigger1=!(playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(4)&1) trigger1=var(3):=1 id=8901500 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901510) trigger1=!numexplod(8901500) anim=8901510 id=8901510 pos=10+285*(teamside=2),130+8901*!var(3) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64 trigger1=playeridexist(sysvar(0)) trigger1=playeridexist(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)) trigger1=playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(0)=1+!!playeridexist(playerid(sysvar(0)),sysvar(0)-1) trigger1=playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(4)&1 id=8901510 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64 trigger1=!numexplod(8901500) trigger1=playeridexist(sysvar(0)) trigger1=playeridexist(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)) trigger1=playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(0)=1+!!playeridexist(playerid(sysvar(0)),sysvar(0)-1) trigger1=playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(4)&1 anim=8901500 id=8901500 pos=10+285*(teamside=2),130 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=numexplod(8901501)||var(3):=0 trigger1=enemy,gethitvar(fall.damage)=enemy,lifemax id=8901511 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64 trigger1=!numexplod(8901501) trigger1=enemy,gethitvar(fall.damage)>=enemy,lifemax anim=8901501 id=8901501 pos=25+255*(teamside=2),130 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=numexplod(8901502)||var(3):=0 trigger1=!enemy,numhelper(357777777) trigger1=var(3):=1 id=8901502 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901512) trigger1=!numexplod(8901502) anim=8901512 id=8901512 pos=40+225*(teamside=2),130+8901*!var(3) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64 trigger1=enemy,numhelper(357777777) id=8901512 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64 trigger1=!numexplod(8901502) trigger1=enemy,numhelper(357777777) anim=8901502 id=8901502 pos=40+225*(teamside=2),130 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=numexplod(8901503)||var(3):=0 trigger1=!enemy,numhelper(357777776) trigger1=var(3):=1 id=8901503 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901513) trigger1=!numexplod(8901503) anim=8901513 id=8901513 pos=53+195*(teamside=2),130+8901*!var(3) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64 trigger1=enemy,numhelper(357777776) id=8901513 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64 trigger1=!numexplod(8901503) trigger1=enemy,numhelper(357777776) anim=8901503 id=8901503 pos=53+195*(teamside=2),130 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=numexplod(8901504)||var(3):=0 trigger1=enemy,alive trigger1=var(3):=1 id=8901504 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901514) trigger1=!numexplod(8901504) anim=8901514 id=8901514 pos=70+165*(teamside=2),130+8901*!var(3) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64 trigger1=!enemy,alive id=8901514 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64 trigger1=!numexplod(8901504) trigger1=!enemy,alive anim=8901504 id=8901504 pos=70+165*(teamside=2),130 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=numexplod(8901505)||var(3):=0 trigger1=!enemy,hitpausetime trigger1=var(3):=1 id=8901505 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive) trigger1=!numexplod(8901515) trigger1=!numexplod(8901505) anim=8901515 id=8901515 pos=85+135*(teamside=2),130+8901*!var(3) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64 trigger1=enemy,hitpausetime id=8901515 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64 trigger1=!numexplod(8901505) trigger1=enemy,hitpausetime anim=8901505 id=8901505 pos=85+135*(teamside=2),130 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive||!numexplod(8901506)) trigger1=numexplod(8901506)||var(3):=0 trigger1=!enemy,numprojid(890177770) trigger1=var(3):=1 id=8901506 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive||!numexplod(8901506)) trigger1=!numexplod(8901516) trigger1=!numexplod(8901506) anim=8901516 id=8901516 pos=100+105*(teamside=2),130+8901*!var(3) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64 trigger1=enemy,numprojid(890177770) id=8901516 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64 trigger1=!numexplod(8901506) trigger1=enemy,numprojid(890177770) anim=8901506 id=8901506 pos=100+105*(teamside=2),130 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy(numenemy>1),alive)&&numenemy>1 trigger1=numexplod(8901600)||var(3):=0 trigger1=playeridexist(sysvar(0)) trigger1=playeridexist(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)) trigger1=playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(0)=1+!!playeridexist(playerid(sysvar(0)),sysvar(0)-1) trigger1=!(playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(4)&2) trigger1=var(3):=1 id=8901600 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy(numenemy>1),alive)&&numenemy>1 trigger1=!numexplod(8901610) trigger1=!numexplod(8901600) anim=8901510 id=8901610 pos=10+285*(teamside=2),145+8901*!var(3) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&numenemy>1 trigger1=playeridexist(sysvar(0)) trigger1=playeridexist(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)) trigger1=playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(0)=1+!!playeridexist(playerid(sysvar(0)),sysvar(0)-1) trigger1=playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(4)&2 id=8901610 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&numenemy>1 trigger1=!numexplod(8901600) trigger1=playeridexist(sysvar(0)) trigger1=playeridexist(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)) trigger1=playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(0)=1+!!playeridexist(playerid(sysvar(0)),sysvar(0)-1) trigger1=playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(4)&2 anim=8901500 id=8901600 pos=10+285*(teamside=2),145 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy(numenemy>1),alive)&&numenemy>1 trigger1=numexplod(8901601)||var(3):=0 trigger1=enemy(1),gethitvar(fall.damage)1),alive)&&numenemy>1 trigger1=!numexplod(8901611) trigger1=!numexplod(8901601) anim=8901511 id=8901611 pos=25+255*(teamside=2),145+8901*!(var(3)=gametime) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&numenemy>1 trigger1=enemy(1),gethitvar(fall.damage)>=enemy(1),lifemax id=8901611 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&numenemy>1 trigger1=!numexplod(8901601) trigger1=enemy(1),gethitvar(fall.damage)>=enemy(1),lifemax anim=8901501 id=8901601 pos=25+255*(teamside=2),145 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy(numenemy>1),alive)&&numenemy>1 trigger1=numexplod(8901602)||var(3):=0 trigger1=!enemy(1),numhelper(357777777) trigger1=var(3):=1 id=8901602 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy(numenemy>1),alive)&&numenemy>1 trigger1=!numexplod(8901612) trigger1=!numexplod(8901602) anim=8901512 id=8901612 pos=40+225*(teamside=2),145+8901*!var(3) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&numenemy>1 trigger1=enemy(1),numhelper(357777777) id=8901612 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&numenemy>1 trigger1=!numexplod(8901602) trigger1=enemy(1),numhelper(357777777) anim=8901502 id=8901602 pos=40+225*(teamside=2),145 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy(numenemy>1),alive)&&numenemy>1 trigger1=numexplod(8901603)||var(3):=0 trigger1=!enemy(1),numhelper(357777774) trigger1=var(3):=1 id=8901603 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy(numenemy>1),alive)&&numenemy>1 trigger1=!numexplod(8901613) trigger1=!numexplod(8901603) anim=8901513 id=8901613 pos=53+195*(teamside=2),145+8901*!var(3) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&numenemy>1 trigger1=enemy(1),numhelper(357777774) id=8901613 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&numenemy>1 trigger1=!numexplod(8901603) trigger1=enemy(1),numhelper(357777774) anim=8901503 id=8901603 pos=53+195*(teamside=2),145 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy(numenemy>1),alive)&&numenemy>1 trigger1=numexplod(8901604)||var(3):=0 trigger1=enemy(1),alive trigger1=var(3):=1 id=8901604 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy(numenemy>1),alive)&&numenemy>1 trigger1=!numexplod(8901614) trigger1=!numexplod(8901604) anim=8901514 id=8901614 pos=70+165*(teamside=2),145+8901*!var(3) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&numenemy>1 trigger1=!enemy(1),alive id=8901614 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&numenemy>1 trigger1=!numexplod(8901604) trigger1=!enemy(1),alive anim=8901504 id=8901604 pos=70+165*(teamside=2),145 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy(numenemy>1),alive)&&numenemy>1 trigger1=numexplod(8901605)||var(3):=0 trigger1=!enemy(1),hitpausetime trigger1=var(3):=1 id=8901605 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy(numenemy>1),alive)&&numenemy>1 trigger1=!numexplod(8901615) trigger1=!numexplod(8901605) anim=8901515 id=8901615 pos=85+135*(teamside=2),145+8901*!var(3) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&numenemy>1 trigger1=enemy(1),hitpausetime id=8901615 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&numenemy>1 trigger1=!numexplod(8901605) trigger1=enemy(1),hitpausetime anim=8901505 id=8901605 pos=85+135*(teamside=2),145 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&(roundstate<3||enemy(numenemy>1),alive)&&numenemy>1 trigger1=numexplod(8901606)||var(3):=0 trigger1=!enemy(1),numprojid(890177770) trigger1=var(3):=1 id=8901606 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&(roundstate<3||enemy(numenemy>1),alive)&&numenemy>1 trigger1=!numexplod(8901616) trigger1=!numexplod(8901606) anim=8901516 id=8901616 pos=100+105*(teamside=2),145+8901*!var(3) postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=removeexplod trigger1=var(1)&1024*64&&numenemy>1 trigger1=enemy(1),numprojid(890177770) id=8901616 ignorehitpause=1 [state ] type=explod trigger1=var(1)&1024*64&&numenemy>1 trigger1=!numexplod(8901606) trigger1=enemy(1),numprojid(890177770) anim=8901506 id=8901606 pos=100+105*(teamside=2),145 postype=left sprpriority=89018901 facing=1 bindtime=-1 removetime=-1 ownpal=1 ontop=1 pausemovetime=99999999 supermovetime=99999999 scale=0.25,0.25 ignorehitpause=1 [state ] type=ctrlset trigger1=roundstate<2 trigger2=anim>1 value=0 ignorehitpause=1 [state ] type=ctrlset triggerall=var(4):=0||1 triggerall=roundstate=2 trigger1=anim=1&&!numexplod(35890135)||(anim=[10,12])||(anim=[20,21])||anim=40||(anim=[49,52]) trigger2=anim=100||anim=105||anim=110||anim=115 trigger3=anim=200||anim=220 trigger3=animelemno(0)>10 trigger4=anim=620||anim=1020||anim=1030||anim=3015 trigger4=animelemno(0)>16 trigger5=anim=225||anim=405||anim=420||anim=3010||anim=3020 trigger5=animelemno(0)>20 trigger6=anim=400||anim=600||anim=1603 trigger6=animelemno(0)>25 trigger7=anim=440 trigger7=animelemno(0)>28 trigger8=anim=800 trigger8=animelemno(0)>33 trigger9=anim=240 trigger9=animelemno(0)>36 trigger10=anim=1070 trigger10=animelemno(0)>43 trigger11=anim=3000||anim=3040 trigger11=animelemno(0)>80 value=(var(4):=1) ignorehitpause=1 [state ] type=varset trigger1=var(1)&1024*8&&!playeridexist(sysvar(0)) var(1)=var(1)-(var(1)&1024*8) ignorehitpause=1 [state ] type=null triggerall=!(var(1)&1024*8)&&var(4)=1&&var(3):=1+random triggerall=ctrl trigger1=var(3)=[24,29] trigger1=var(4):=4040 trigger2=var(3)=[16,23] trigger2=var(4):=4030 trigger3=var(3)<4 trigger3=var(4):=4000 trigger4=var(3)=[4,9] trigger4=var(4):=4010 trigger5=var(3)=[10,15] trigger5=var(4):=4020 trigger6=var(3)=[30,38] trigger6=var(4):=4050 trigger7=var(3)=[39,46] trigger7=var(4):=4060 trigger8=var(3)=[47,50] trigger8=var(4):=4070 ignorehitpause=1 [state ] type=null triggerall=!(var(1)&1024*8)&&var(4)=1 triggerall=ctrl trigger1=var(3)=[60,62] trigger1=var(4):=3050 trigger2=var(3)=[65,67] trigger2=var(4):=1605 trigger3=var(3)=[880,884] trigger3=var(4):=3040 trigger4=var(3)=[840,844] trigger4=var(4):=3010+5*(pos y<0) trigger5=var(3)=[870,874] trigger5=var(4):=3030 trigger6=var(3)=[845,854] trigger6=var(4):=1603 trigger7=var(3)=[830,834] trigger7=var(4):=3000 trigger8=var(3)=[858,864] trigger8=var(4):=3020 trigger9=var(3)=[890,896] trigger9=var(4):=1604&&pos y>=0 ignorehitpause=1 [state ] type=null triggerall=!(var(1)&1024*8)&&var(4)=1 triggerall=ctrl trigger1=pos y>=0 trigger1=(var(3)=[400,424])&&(abs(fvar(0))<30&&(fvar(1)=[-90,35])||(abs(fvar(0))=[30,100])&&fvar(1)=[-90,-50])||(var(3)=[570,599])&&(abs(fvar(0))=[30,100])&&fvar(1)=[-50,35] trigger1=var(4):=800 trigger2=(var(3)=[575,599])&&(abs(fvar(0))>=80||fvar(1)<=-30)&&(pos y<0||abs(fvar(0))>=200||fvar(1)<=-90)||(var(3)=[585,599])&&abs(fvar(0))>=30&&fvar(1)=[-90,-70] trigger2=var(4):=1070 trigger3=(var(3)=[550,574])&&(abs(fvar(0))>=80||fvar(1)<=-30)&&(pos y<0||abs(fvar(0))>=200||fvar(1)<=-90)||(var(3)=[570,584])&&abs(fvar(0))>=30&&fvar(1)=[-90,-70] trigger3=var(4):=1068 trigger4=(var(3)=[525,549])&&abs(fvar(0))>=80&&(fvar(1)=[-200,-50])&&(pos y<0||abs(fvar(0))>=200||fvar(1)<=-90)||(var(3)=[555,569])&&abs(fvar(0))>=30&&fvar(1)=[-90,-70] trigger4=var(4):=1067 trigger5=(var(3)=[500,524])&&(abs(fvar(0))>=80||fvar(1)<=-30)&&(pos y<0||abs(fvar(0))>=200||fvar(1)<=-90)||(var(3)=[540,554])&&abs(fvar(0))>=30&&fvar(1)=[-90,-70] trigger5=var(4):=1060 trigger6=pos y>=0&&(var(3)=[400,449])&&abs(fvar(0))>=130&&fvar(1)=[-90,35] trigger6=var(4):=1020 trigger7=pos y>=0&&(var(3)=[450,499])&&abs(fvar(0))>=130&&fvar(1)=[-90,35] trigger7=var(4):=1030 trigger8=var(3)=[815,824+5*(abs(fvar(0))>=100||abs(fvar(1))>=120)] trigger8=var(4):=1040+10*(pos y<0) trigger9=var(3)=[800,809+5*(abs(fvar(0))>=100||abs(fvar(1))>=120)] trigger9=var(4):=1000+10*(pos y<0) ignorehitpause=1 [state ] type=null triggerall=!(var(1)&1024*8)&&var(4)=1 triggerall=ctrl&&pos y>=0 trigger1=abs(fvar(0))>=100&&(fvar(1)=[-120,35])&&(var(3)=[400,439+35*(abs(fvar(0))<130)])||(abs(fvar(0))=[30,100])&&(fvar(1)=[-90,35])&&((fvar(1)<=-50&&var(3)=[525,574])||(fvar(1)>-50&&var(3)=[480,499])) trigger1=var(4):=240 trigger2=(abs(fvar(0))=[30,130])&&(fvar(1)=[-50,35])&&((abs(fvar(0))<100&&var(3)=[500,519])||abs(fvar(0))>=100&&var(3)=[475,499]) trigger2=var(4):=440 trigger3=(abs(fvar(0))=[30,130])&&((fvar(1)=[-50,35])&&((abs(fvar(0))<100&&var(3)=[460,479])||(abs(fvar(0))>=100&&var(3)=[500,524]))||(fvar(1)=[-90,-50])&&((abs(fvar(0))<100&&var(3)=[475,499])||(abs(fvar(0))>=100&&var(3)=[440,479]))) trigger3=var(4):=225 trigger4=(abs(fvar(0))=[30,90])&&fvar(1)<35&&((fvar(1)<=-50&&var(3)=[500,524])||fvar(1)>-50&&var(3)=[400,419]) trigger4=var(4):=405 trigger5=(var(3)=[425,449])&&abs(fvar(0))<30&&(fvar(1)=[-100,35])||(abs(fvar(0))=[30,100])&&(fvar(1)=[-100,35])&&((abs(fvar(1))<=-50&&var(3)=[425,449])||(abs(fvar(1))>-50&&var(3)=[420,439])) trigger5=var(4):=200 trigger6=(var(3)=[450,474])&&abs(fvar(0))<30&&(fvar(1)=[-75,35])||(abs(fvar(0))=[30,100))&&(fvar(1)=[-75,35])&&((abs(fvar(1))<=-50&&var(3)=[450,474])||(abs(fvar(1))>-50&&var(3)=[440,459])) trigger6=var(4):=220 trigger7=random%4=0 trigger7=abs(fvar(0))<30&&(fvar(1)=[-30,35])&&(var(3)=[475,499])||(abs(fvar(0))=[30,130])&&(fvar(1)=[-30,35])||(abs(fvar(0))<100&&var(3)=[540,569])||(abs(fvar(0))>=100&&var(3)=[400,424]) trigger7=var(4):=400 trigger8=(abs(fvar(0))=[30,130])&&(fvar(1)=[-50,35])&&((abs(fvar(0))<100&&var(3)=[520,539])||abs(fvar(0))>=100&&var(3)=[450,474])||(abs(fvar(0))=[100,130])&&(fvar(1)=[-90,-50])&&var(3)=[480,519] trigger8=var(4):=420 trigger9=(abs(fvar(0))=[100,130))&&(fvar(1)=[-50,35])&&var(3)=[525,549] trigger9=var(4):=240 trigger10=abs(fvar(0))>=130&&(fvar(1)=[-90,35])&&var(3)=[500,524] trigger10=var(4):=225 trigger11=abs(fvar(0))>=100&&(fvar(1)=[-120,-90])&&var(3)=[400,475] trigger11=var(4):=420 ignorehitpause=1 [state ] type=null triggerall=!(var(1)&1024*8)&&var(4)=1 triggerall=ctrl&&pos y<0 trigger1=(var(3)=[480,499])&&abs(fvar(0))<80&&fvar(1)>-30 trigger1=var(4):=1066 trigger2=(var(3)=[400,449])&&abs(fvar(0))<90&&abs(fvar(1))<40 trigger2=var(4):=600 trigger3=(var(3)=[450,479])&&abs(fvar(0))<100&&fvar(1)=[-30,70] trigger3=var(4):=620 ignorehitpause=1 [state ] type=null triggerall=!(var(1)&1024*8)&&var(4)=1 triggerall=ctrl trigger1=var(3)>950&&var(3)%2 trigger1=anim!=100&&anim!=110 trigger1=anim!=105&&anim!=115||animelemno(0)>15 trigger1=var(4):=100+10*(pos y<0) trigger2=var(3)>950 trigger2=anim!=105&&anim!=115 trigger2=anim!=100&&anim!=110||animelemno(0)>15 trigger2=var(4):=105+10*(pos y<0) trigger3=var(3)>935 trigger3=(pos y<0&&vel y>0&&pos y>-234)||pos y>=0&&anim!=[40,51] trigger3=anim!=40 trigger3=animelemno(0)>3||anim!=[49,51] trigger3=var(4):=40 trigger4=var(3)>920 trigger4=pos y>=0 trigger4=anim!=[20,21] trigger4=anim!=40 trigger4=anim!=100&&anim!=105 trigger4=var(4):=20 ignorehitpause=1 [state ] type=null triggerall=var(1)&1024*8&&var(4)=1 triggerall=ctrl&&playeridexist(sysvar(0)) trigger1=playerid(sysvar(0)),command="623Z" trigger1=var(4):=4040 trigger2=playerid(sysvar(0)),command="421Z" trigger2=var(4):=4030 trigger3=playerid(sysvar(0)),command="236Z" trigger3=var(4):=4000 trigger4=playerid(sysvar(0)),command="214Z" trigger4=var(4):=4010 trigger5=playerid(sysvar(0)),command="22Z" trigger5=var(4):=4020 trigger6=playerid(sysvar(0)),command="88Z" trigger6=var(4):=4050 trigger7=playerid(sysvar(0)),command="88C" trigger7=var(4):=4060 trigger8=playerid(sysvar(0)),command="88X" trigger8=var(4):=4070 ignorehitpause=1 [state ] type=null triggerall=var(1)&1024*8&&var(4)=1 triggerall=ctrl&&playeridexist(sysvar(0)) trigger1=playerid(sysvar(0)),command="236C" trigger1=var(4):=3050 trigger2=playerid(sysvar(0)),command="214C" trigger2=var(4):=1605 trigger3=playerid(sysvar(0)),command="236X" trigger3=var(4):=3040 trigger4=playerid(sysvar(0)),command="236Y" trigger4=var(4):=3010+5*(pos y<0) trigger5=playerid(sysvar(0)),command="236A"||playerid(sysvar(0)),command="236B" trigger5=var(4):=3030 trigger6=playerid(sysvar(0)),command="214A"||playerid(sysvar(0)),command="214B" trigger6=var(4):=1603 trigger7=playerid(sysvar(0)),command="214X" trigger7=var(4):=3000 trigger8=playerid(sysvar(0)),command="22X" trigger8=var(4):=3020 trigger9=playerid(sysvar(0)),command="214Y"&&pos y>=0 trigger9=var(4):=1604 ignorehitpause=1 [state ] type=null triggerall=var(1)&1024*8&&var(4)=1 triggerall=ctrl&&playeridexist(sysvar(0)) trigger1=playerid(sysvar(0)),command="22Y"&&pos y>=0 trigger1=var(4):=800 trigger2=playerid(sysvar(0)),command="c"&&playerid(sysvar(0)),command="holdback" trigger2=var(4):=1070 trigger3=playerid(sysvar(0)),command="c"&&playerid(sysvar(0)),command="holdup" trigger3=var(4):=1067 trigger4=playerid(sysvar(0)),command="c"&&playerid(sysvar(0)),command="holddown" trigger4=var(4):=1068 trigger5=playerid(sysvar(0)),command="holdback"&&(playerid(sysvar(0)),command="x"||playerid(sysvar(0)),command="y") trigger5=var(4):=1040+10*(pos y<0) trigger6=playerid(sysvar(0)),command="x"||playerid(sysvar(0)),command="y" trigger6=var(4):=1000+10*(pos y<0) trigger7=playerid(sysvar(0)),command="c" trigger7=var(4):=1060 trigger8=playerid(sysvar(0)),command="22A"&&pos y>=0 trigger8=var(4):=1020 trigger9=playerid(sysvar(0)),command="22B"&&pos y>=0 trigger9=var(4):=1030 ignorehitpause=1 [state ] type=null triggerall=var(1)&1024*8&&var(4)=1 triggerall=ctrl&&playeridexist(sysvar(0)) trigger1=(playerid(sysvar(0)),command="a"||playerid(sysvar(0)),command="b")&&playerid(sysvar(0)),command="holddown"&&pos y<0 trigger1=var(4):=1066 trigger2=playerid(sysvar(0)),command="a"&&playerid(sysvar(0)),command="holdback"&&pos y>=0 trigger2=var(4):=240 trigger3=playerid(sysvar(0)),command="b"&&playerid(sysvar(0)),command="holdback"&&pos y>=0 trigger3=var(4):=440 trigger4=playerid(sysvar(0)),command="a"&&playerid(sysvar(0)),command="holdfwd"&&pos y>=0 trigger4=var(4):=405 trigger5=playerid(sysvar(0)),command="b"&&playerid(sysvar(0)),command="holdfwd"&&pos y>=0 trigger5=var(4):=225 trigger6=playerid(sysvar(0)),command="a" trigger6=var(4):=200+200*(playerid(sysvar(0)),command="holddown"||pos y<0)+200*(pos y<0) trigger7=playerid(sysvar(0)),command="b" trigger7=var(4):=220+200*(playerid(sysvar(0)),command="holddown"||pos y<0)+200*(pos y<0) ignorehitpause=1 [state ] type=null triggerall=var(1)&1024*8&&var(4)=1 triggerall=ctrl&&playeridexist(sysvar(0)) trigger1=playerid(sysvar(0)),command="66" trigger1=anim!=100&&anim!=110 trigger1=anim!=105&&anim!=115||animelemno(0)>15 trigger1=var(4):=100+10*(pos y<0) trigger2=playerid(sysvar(0)),command="44" trigger2=anim!=105&&anim!=115 trigger2=anim!=100&&anim!=110||animelemno(0)>15 trigger2=var(4):=105+10*(pos y<0) trigger3=playerid(sysvar(0)),command="holdup" trigger3=playerid(sysvar(0)),command!="holddown" trigger3=(pos y<0&&vel y>0&&pos y>-234)||pos y>=0&&anim!=[40,51] trigger3=anim!=40 trigger3=animelemno(0)>3||anim!=[49,51] trigger3=var(4):=40 trigger4=playerid(sysvar(0)),command="holddown" trigger4=pos y>=0&&(anim!=[10,12])&&anim<40 trigger4=var(4):=10 trigger5=playerid(sysvar(0)),command!="holddown" trigger5=playerid(sysvar(0)),command="holdfwd"||playerid(sysvar(0)),command="holdback" trigger5=pos y>=0 trigger5=anim!=[20,21] trigger5=anim!=40 trigger5=anim!=100&&anim!=105 trigger5=var(4):=20 ignorehitpause=1 [state ] type=varset trigger1=roundstate=2&&palno<5 trigger1=alive&&sysfvar(0)=[999,1000] trigger1=gethitvar(damage)=[1024*1024,1024*1024*1024] trigger1=gethitvar(fall.damage)=[1024*1024,1024*1024*1024] trigger1=anim!=890135 var(4)=890135 ignorehitpause=1 [state ] type=explod trigger1=!numexplod(5) trigger1=roundstate=4 trigger1=alive&&!time trigger1=anim!=170&&anim!=175&&anim!=[180,181] anim=0 id=5 removetime=89 supermovetime=2000000000 pausemovetime=2000000000 ignorehitpause=1 [state ] type=varset trigger1=roundstate=4 trigger1=alive&&!time trigger1=anim!=170&&anim!=175&&anim!=[180,181] var(4)=170+5*(drawgame)+10*win ignorehitpause=1 [state ] type=changeanim trigger1=var(4)>1 trigger1=roundstate!=2||!(sysvar(4)&1024*1024*4) value=var(4) elem=2 ignorehitpause=1 [state ] type=varset triggerall=var(3):=0||var(4)>1 trigger1=var(4)=200||var(4)=220||var(4)=225||var(4)=240||var(4)=400||var(4)=405||var(4)=420||var(4)=440||var(4)=600||var(4)=620||var(4)=800 trigger2=var(4)=1000||var(4)=1010||var(4)=1020||var(4)=1030||var(4)=1040||var(4)=1050||(var(4)=[1066,1068])||var(4)=1070 trigger3=var(4)=1603||var(4)=3000||var(4)=3020||var(4)=3050 trigger4=var(4)=4020 var(3)=2 ignorehitpause=1 [state ] type=turn triggerall=var(4)>1 triggerall=var(3)=2 triggerall=fvar(0)<0 trigger1=facing<0 trigger1=var(3):=1 trigger2=facing>0 trigger2=var(3):=-1 ignorehitpause=1 [state ] type=varset trigger1=!ishelper trigger1=var(3)=1||var(3)=-1 sysvar(2)=(sysvar(2)|1024*1024*32*(var(3)>0))-(sysvar(2)&1024*1024*32) ignorehitpause=1 [state ] type=velmul trigger1=anim=1||anim=12||(anim=[20,21])||anim=40||anim=52||anim=200||anim=220||(anim=225&&animelemno(0)<9)||(anim=240&&animelemno(0)<6) trigger2=anim=1000||(anim=1020||anim=1030)&&animelemno(0)<7||anim=1040||anim=3010||anim=3020||anim=3040 x=const(movement.stand.friction) ignorehitpause=1 [state ] type=velmul trigger1=(anim=[10,11])||anim=400||(anim=405&&animelemno(0)>5)||(anim=420&&animelemno(0)<6)||(anim=440&&animelemno(0)<4)||(anim=1604&&animelemno(0)>5) x=const(movement.crouch.friction) ignorehitpause=1 [state ] type=veladd trigger1=(anim=[49,51])||anim=600||anim=620||(anim=1603&&pos y<0)||(anim=3020&&pos y<0) y=const(movement.yaccel) ignorehitpause=1 [state ] type=posset trigger1=fvar(5)=5||fvar(6)=5 x=60*(1-2*(enemy,pos x<0)) y=enemy,pos y ignorehitpause=1 [state ] type=statetypeset trigger1=fvar(5)=5||fvar(6)=5 trigger2=fvar(5)=8||fvar(6)=8 trigger2=!movehit movetype=A ignorehitpause=1 [state ] type=attackdist trigger1=fvar(5)=5||fvar(6)=5 value=0 ignorehitpause=1 [state ] type=statetypeset trigger1=fvar(5)=5||fvar(6)=5 trigger1=enemy,projcontacttime(0)=[0,4] trigger1=gethitvar(damage)=0 movetype=H ignorehitpause=1 [state ] type=hitoverride trigger1=fvar(5)=5||fvar(6)=5 time=0 attr= slot=0 stateno=5150 ignorehitpause=1 [state ] type=hitoverride trigger1=fvar(5)=5||fvar(6)=5 time=0 attr= slot=1 stateno=5150 ignorehitpause=1 [state ] type=hitoverride trigger1=fvar(5)=5||fvar(6)=5 time=0 attr= slot=2 stateno=5150 ignorehitpause=1 [state ] type=hitoverride trigger1=fvar(5)=5||fvar(6)=5 time=0 attr= slot=3 stateno=5150 ignorehitpause=1 [state ] type=hitoverride trigger1=fvar(5)=5||fvar(6)=5 time=0 attr= slot=4 stateno=5150 ignorehitpause=1 [state ] type=hitoverride trigger1=fvar(5)=5||fvar(6)=5 time=0 attr= slot=5 stateno=5150 ignorehitpause=1 [state ] type=hitoverride trigger1=fvar(5)=5||fvar(6)=5 time=0 attr= slot=6 stateno=5150 ignorehitpause=1 [state ] type=hitoverride trigger1=fvar(5)=5||fvar(6)=5 time=0 attr= slot=7 stateno=5150 ignorehitpause=1 [state ] type=hitby trigger1=fvar(5)=5||fvar(6)=5 value=SCA,AA,AT,AP time=1 ignorehitpause=1 [state ] type=hitby trigger1=fvar(5)=5||fvar(6)=5 value2=SCA,AA,AT,AP ignorehitpause=1 [state ] type=nothitby trigger1=fvar(5)=5||fvar(6)=5 trigger1=enemy,projcontacttime(0)=[0,190+6*(gametime%31=[2,12])] trigger2=fvar(5)=8||fvar(6)=8 value=SCA ignorehitpause=1 [state ] type=assertspecial trigger1=!numhelper trigger1=alive&&roundstate=4 trigger1=anim!=170&&anim!=175&&anim!=[180,181] flag=roundnotover ignorehitpause=1 [state ] type=changeanim trigger1=0;!anim trigger1=!roundsexisted&&roundstate<2 trigger1=!(var(27)=3||var(28)=3||palno>6||palno=5||var(36)=2) value=192 ignorehitpause=1 [state ] type=hitdef trigger1=1 attr=,NA hitflag= pausetime=0,0 damage=0,0 sparkno=-1 givepower=0,0 getpower=0,0 ignorehitpause=1 [state ] type=hitdef trigger1=0;;;;;;;;;;; attr=S,NA hitflag= pausetime=0,0 damage=0,0 sparkno=-1 givepower=0,0 getpower=0,0 ignorehitpause=1 [state ] type=reversaldef trigger1=var(1)&8 reversal.attr=A,HT priority=7,hit pausetime=1,20 numhits=0 p2stateno=1000044 ignorehitpause=1 [state ] type=hitdef trigger1=fvar(5)=8||fvar(6)=8 trigger1=!movehit attr=,SP hitflag=MAFD animtype=hard air.animtype=back priority=7,hit damage=0,0 pausetime=0,500000000 numhits=0 hitsound=s-1 ground.type=low ground.slidetime=0 ground.hittime=0 air.hittime=0 guard.dist=0 ground.velocity=0,0 guard.velocity=0 air.velocity=0,0 affectteam=F getpower=0,0 givepower=0,0 ignorehitpause=1 [state ] type=statetypeset trigger1=1 statetype=S ignorehitpause=1 [state ] type=statetypeset trigger1=random%2&&!ctrl statetype=C ignorehitpause=1 [state ] type=statetypeset trigger1=pos y<0 trigger1=random%2 statetype=A ignorehitpause=1 [state ] type=selfstate triggerall=!numhelper(890101605)&&sysvar(0) triggerall=!(sysvar(4)&1) trigger1=!numpartner trigger1=ifelse((teammode=turns)||enemy,teammode=turns,56,id-playeridexist(id-1)-playeridexist(id-2)-playeridexist(id-3))>2*(numhelper+enemy,numhelper+(numenemy>1)*enemy(numenemy>1),numhelper) trigger2=numpartner trigger2=ifelse(enemy,teammode=turns,56,id-playeridexist(id-1)-playeridexist(id-2)-playeridexist(id-3))>2*(numhelper+enemy,numhelper+(numenemy>1)*enemy(numenemy>1),numhelper+partner,numhelper) trigger3=playerid(sysvar(0)),sysvar(4)>99&&roundstate=2 trigger3=!numpartner trigger3=id-playeridexist(id-1)-playeridexist(id-2)-playeridexist(id-3)-numhelper-enemy,numhelper-(numenemy>1)*enemy(numenemy>1),numhelper>9 trigger4=playerid(sysvar(0)),sysvar(4)>99&&roundstate=2 trigger4=numpartner trigger4=id-playeridexist(id-1)-playeridexist(id-2)-playeridexist(id-3)-numhelper-enemy,numhelper-(numenemy>1)*enemy(numenemy>1),numhelper+partner,numhelper>9 trigger5=playerid(sysvar(0)),sysvar(4)>666&&roundstate=2 value=8901 ignorehitpause=1 [state ] type=selfstate triggerall=hitpausetime>3 trigger1=roundstate>2 trigger1=!alive&&(!enemy,alive&&!enemy(numenemy>1),alive) trigger2=sysvar(0) trigger2=!(sysvar(4)&1024*8) trigger2=roundstate=2&&playerid(sysvar(0)),sysvar(4)>6000-3000*!!(sysvar(3)&128)-2500*!!(sysvar(3)&256+1024) trigger2=alive=1 value=353510170 ignorehitpause=1 [state ] type=helper triggerall=sysvar(0)&&sysvar(1)&&numhelper(890101606) triggerall=numhelper(890101605)<7-!numhelper(890101622)-!numhelper(890101614)-!numhelper(890101607) triggerall=numhelper(890101604)+numhelper(101604)+numhelper(1604)=0 trigger1=roundstate>2 trigger1=!alive&&(!enemy,alive&&!enemy(numenemy>1),alive) trigger2=sysvar(0) trigger2=roundstate=2&&playerid(sysvar(0)),sysvar(4)>6000-3000*!!(sysvar(3)&128)-2500*!!(sysvar(3)&256+1024) trigger2=alive=1&&sysvar(2)&64 trigger2=(anim=[1,4999]) trigger3=sysvar(2)&1024*1024*64 trigger3=hitpausetime<8901 postype=p1 pos=0,0 id=1604+100000*(gametime%3=0)+890100000*(gametime%3=1) stateno=5150 name="890101604" helpertype=player ownpal=1 supermovetime=2000000000 pausemovetime=2000000000 ignorehitpause=1 [state ] type=selfstate triggerall=sysvar(1) trigger1=roundstate>2 trigger1=!alive&&(!enemy,alive&&!enemy(numenemy>1),alive) trigger2=numhelper(890101604)+numhelper(101604)+numhelper(1604) trigger2=sysvar(0) trigger2=!(sysvar(4)&1024*8) trigger2=roundstate=2&&playerid(sysvar(0)),sysvar(4)>6000-3000*!!(sysvar(3)&128)-2500*!!(sysvar(3)&256+1024) trigger2=alive=1&&sysvar(2)&64 trigger2=(anim=[1,4999]) value=890136 ignorehitpause=1 [state ] type=selfstate trigger1=numhelper(890101604)+numhelper(101604)+numhelper(1604) trigger1=sysvar(1) trigger1=sysvar(2)&1024*1024*64 trigger1=hitpausetime<8901 value=890137 ignorehitpause=1 [state ] type=selfstate trigger1=hitpausetime trigger1=roundstate>2||!(sysvar(2)&1024*1024*64) value=353510160 ignorehitpause=1 [state ] type=selfstate triggerall=stateno=5150||stateno=150||var(4)>2||!time trigger1=(anim=[10,12])||(anim=[20,21])||anim=40||(anim=[49,52])||anim=100||anim=105||anim=110||anim=115||anim=170||anim=175||(anim=[180,181])||anim=190||anim=890135 trigger2=anim=200||anim=220||anim=225||anim=240||anim=400||anim=405||anim=420||anim=440||anim=600||anim=620||anim=800||anim=1000||anim=1010||anim=1020||anim=1030||anim=1040||anim=1050||anim=1060||(anim=[1066,1068])||anim=1070 trigger3=(anim=[1603,1605])||anim=3000||anim=3010||anim=3015||anim=3020||anim=3030||anim=3040||anim=3050||anim=4000||anim=4010||anim=4020||anim=4030||anim=4040||anim=4050||anim=4060||anim=4070||anim=4100||anim=4110||anim=4120 value=anim ignorehitpause=1 [state ] type=selfstate trigger1=stateno=5150||stateno=150||var(4)>2||!time value=50*(pos y<0) ignorehitpause=1 [state ] type=changeanim trigger1=!anim value=1 ignorehitpause=1 [command] name="CPU0" command=a,a time=0 [command] name="CPU1" command=a,b time=0 [command] name="CPU2" command=a,c time=0 [command] name="CPU3" command=a,x time=0 [command] name="CPU4" command=a,y time=0 [command] name="CPU5" command=a,z time=0 [command] name="CPU6" command=a,s time=0 [command] name="CPU7" command=b,a time=0 [command] name="CPU8" command=b,b time=0 [command] name="CPU9" command=b,c time=0 [command] name="CPU10" command=b,x time=0 [command] name="CPU11" command=b,y time=0 [command] name="CPU12" command=b,z time=0 [command] name="CPU13" command=b,s time=0 [command] name="CPU14" command=c,a time=0 [command] name="CPU15" command=c,b time=0 [command] name="CPU16" command=c,c time=0 [command] name="CPU17" command=c,x time=0 [command] name="CPU18" command=c,y time=0 [command] name="CPU19" command=c,z time=0 [command] name="CPU20" command=c,s time=0 [command] name="CPU21" command=x,a time=0 [command] name="CPU22" command=x,b time=0 [command] name="CPU23" command=x,c time=0 [command] name="CPU24" command=x,x time=0 [command] name="CPU25" command=x,y time=0 [command] name="CPU26" command=x,z time=0 [command] name="CPU27" command=x,s time=0 [command] name="CPU28" command=y,a time=0 [command] name="CPU29" command=y,b time=0 [command] name="CPU30" command=y,c time=0 [command] name="CPU31" command=y,x time=0 [command] name="CPU32" command=y,y time=0 [command] name="CPU33" command=y,z time=0 [command] name="CPU34" command=y,s time=0 [command] name="CPU35" command=s,a time=0 [command] name="CPU36" command=s,b time=0 [command] name="CPU37" command=s,c time=0 [command] name="CPU38" command=s,x time=0 [command] name="CPU39" command=s,y time=0 [command] name="CPU40" command=s,z time=0 [command] name="CPU41" command=s,s time=0 [command] name="CPU42" command=U,U time=0 [command] name="CPU43" command=U,F time=0 [command] name="CPU44" command=U,D time=0 [command] name="CPU45" command=U,B time=0 [command] name="CPU46" command=F,U time=0 [command] name="CPU47" command=F,F time=0 [command] name="CPU48" command=F,D time=0 [command] name="CPU49" command=F,B time=0 [command] name="CPU50" command=D,U time=0 [command] name="CPU51" command=D,F time=0 [command] name="CPU52" command=D,D time=0 [command] name="CPU53" command=D,B time=0 [command] name="CPU54" command=B,U time=0 [command] name="CPU55" command=B,F time=0 [command] name="CPU56" command=B,D time=0 [command] name="CPU57" command=B,B time=0 [command] name="CPU58" command=UF,UF time=0 [command] name="CPU59" command=UF,UB time=0 [command] name="CPU60" command=UF,UF,a,a time=0 [command] name="CPU61" command=UF,UF,a,b time=0 [command] name="CPU62" command=UF,UF,a,c time=0 [command] name="CPU63" command=UF,UF,a,x time=0 [command] name="CPU64" command=UF,UF,a,y time=0 [command] name="CPU65" command=UF,UF,a,z time=0 [command] name="CPU66" command=UF,UF,a,s time=0 [command] name="CPU67" command=UF,UF,b,a time=0 [command] name="CPU68" command=UF,UF,b,b time=0 [command] name="CPU69" command=UF,UF,b,c time=0 [command] name="CPU70" command=F,UF,a,a time=0 [command] name="CPU71" command=F,UF,a,b time=0 [command] name="CPU72" command=UF,UF,a,c time=0 [command] name="CPU73" command=F,UF,a,x time=0 [command] name="CPU74" command=F,UF,a,y time=0 [command] name="CPU75" command=F,UF,a,z time=0 [command] name="CPU76" command=F,UF,a,s time=0 [command] name="CPU77" command=F,UF,b,a time=0 [command] name="CPU78" command=F,UF,b,b time=0 [command] name="CPU79" command=F,UF,b,c time=0 [command] name="623Z" command=~F,D,$DF,z time=15 [command] name="421Z" command=~B,D,$DB,z time=15 [command] name="214Z" command=~D,DB,B,z time=15 [command] name="236Z" command=~D,DF,F,z time=15 [command] name="22Z" command=~D,D,z time=15 [command] name="88Z" command=~U,U,z time=15 [command] name="236C" command=~D,DF,F,c time=15 [command] name="214C" command=~D,DB,B,c time=15 [command] name="22C" command=~D,D,c time=15 [command] name="88C" command=~U,U,c time=15 [command] name="236A" command=~D,DF,F,a time=15 [command] name="214A" command=~D,DB,B,a time=15 [command] name="22A" command=~D,D,a time=15 [command] name="88A" command=~U,U,a time=15 [command] name="236B" command=~D,DF,F,b time=15 [command] name="214B" command=~D,DB,B,b time=15 [command] name="22B" command=~D,D,b time=15 [command] name="88B" command=~U,U,b time=15 [command] name="236X" command=~D,DF,F,x time=15 [command] name="214X" command=~D,DB,B,x time=15 [command] name="22X" command=~D,D,x time=15 [command] name="88X" command=~U,U,x time=15 [command] name="236Y" command=~D,DF,F,y time=15 [command] name="214Y" command=~D,DB,B,y time=15 [command] name="22Y" command=~D,D,y time=15 [command] name="88Y" command=~U,U,y time=15 [command] name="66" command=F,F time=15 [command] name="44" command=B,B time=15 [command] name="holda" command=/$a time=1 [command] name="holdb" command=/$b time=1 [command] name="holdc" command=/$c time=1 [command] name="holdx" command=/$x time=1 [command] name="holdy" command=/$y time=1 [command] name="holdz" command=/$z time=1 [command] name="holds" command=/$s time=1 [command] name="a" command=a time=1 [command] name="b" command=b time=1 [command] name="c" command=c time=1 [command] name="x" command=x time=1 [command] name="y" command=y time=1 [command] name="z" command=z time=1 [command] name="start" command=s time=1 [command] name="holdfwd" command=/$F time=1 [command] name="holdback" command=/$B time=1 [command] name="holdup" command=/$U time=1 [command] name="holddown" command=/$D time=1